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Mar 6, 2024 · Developer update tracked by Buffs & Bugs
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🛠️ PATCH 01.000.100 ⚙️ 📍 Major Updates Planetary Hazards active Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more. ⚖️ Balancing Eradicate Missions Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete. Primary, Secondary, & Support Weapons Balancing adjustments made to the following: SG-225 Breaker - Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55 SG-8 Punisher - Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet SG-225SP Breaker Spray & Pray - Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26 RS-422 Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts FLAM-40 Flamethrower - Increased damage per second by 50% LAS-98 Laser Cannon - Increased damage against durable enemy parts, increased armor penetration, improved ergonomics Stratagems Balancing adjustments have been made to Shield Generator Pack - Increased delay before recharging Orbital 120MM HE Barrage - Increased duration of the bombardment, decreased spread Orbital 380MM HE Barrage - Increased duration of the bombardment, decreased spread 🔧 Fixes Fixed armor rating values not reducing damage as intended. Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy. Fixed anti-aliasing toggle not working on PS5. Balanced lighting across all planets to solve cases where the game was to
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