Helldivers 2 artwork
PATCH REPORT

Helldivers 2

PATCH 01.000.400

Jun 13, 2024 · Developer update tracked by Buffs & Bugs

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OFFICIAL UPDATE NOTES · DEVELOPER

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🛠️ PATCH 01.000.400 ⚙️ 🌍 Overview For this patch, some of the major areas of interest are Visible Supply Lines & Attack Origins in the Galactic War. Stratagem, weapon, planet, and enemy balancing updates. Various crash fixes, stability improvements, and other updates. Invite-only lobby creation. The right most option in the Lobby settings. Currently only localized in English. Additional languages coming in the next patch ⚖️ Balancing Goal with stratagem balance changes this patch: With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level. We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information. A/MLS-4X Rocket Sentry Decreased spread Prioritize larger targets Increased target distance from 75 to 100m Decreased Rockets per salvo 2 to 1 (to get a better ammo economy) Increased explosion radius from 1m to 4m Decreased explosion armor penetration (Explosion can no longer damage heavy armored enemies. The projectile still has enough AP to damage heavily armored targets.) Increased projectile damage from 200 to 300 A/MG-43 Machine gun sentry Reduced cooldown from 180 sec to 120 sec. A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry: Increased durability* from 0% to 80% E/MG-101 HMG Emplacement Increased rotation speed by 100% MD-6 Anti-Personnel Minefield

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