Gathering reports
0 live reports on this patch

Sep 17, 2024 · Developer update tracked by Buffs & Bugs
0 live reports on this patch
🌍 Overview Major Overhaul of Anti-Tank, Armor Penetration, Health and Armor Values Weapon & Stratagem Balancing Enemy Reworks Helldiver Health and Damage Mechanics Tweaks Gas Gameplay Mechanic Rework New Galactic War feature Emote Wheel feature Crash & Bug Fixes 📍 Major Updates Helldivers, Thank you for your valuable feedback. Many players have expressed feeling constrained in how they approach challenges, often relying on a limited set of tools while other options seem less effective. This has impacted your ability to play the game in a way that suits your preferences. So, what’s changing? For all the bugdivers out there, many situations were previously either resolved with your primary weapon or anti-tank weapons, which haven’t always performed as expected. With the overwhelming presence of Bile Titans and Chargers, many weapon choices therefore became invalid. To address this, we've reworked armor penetration, anti-tank weapons, enemy armor and health values. Our goal is to improve the effectiveness of weapons such as the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle against heavily armored enemies. Although they may not be as effective as specialized anti-tank weapons, they are now more viable choices making your loadouts more versatile, fostering better team collaboration and planning. On the Bot front, Hulks have also had their armor reduced, making them more vulnerable to a wider range of weapons. Additionally, to improve the gameplay experience, the Devastator and Gunship will now have a limited supply of rockets, and those rockets won’t hit as frequently as before. This comes alongside the previously updated smaller impact radius for rockets, reducing excessive ragdolling. We’ve also made improvements to many primary weapons, bri
Read the full official notes ↗0 questions · 0 replies