Verified patch notes, affected platforms and developer-listed issues.

Valheim
Patch 1.0.14
Sep 17, 2026 · Steam update tracked by Buffs & Bugs
Follow to track new patches, community verdicts and issue signals for your platform.
Community verdicts, issue signals and reports from this exact patch.
Choose your platform
Filter the official impact and player reports to the system you actually play on.
Your patch snapshot
Community verdict forming
0 reports so far. Buffs & Bugs needs 5 more before showing a community verdict for Switch 2.
Switch 2 issue signals
Grouped from recent player report text. These are community signals, not confirmed developer issues.
What changed for Switch 2
Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.
Patch-wide performance, controls, online changes may apply on this platform.
What officially changed
We've got more hotfixes and improvements for you today! This patch touches upon a little bit of everything, from keybindings to music. We hope you're having fun in the tenth world, vikings! Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on. Patch Notes: Quality of Life: * Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds) * Added accessibility setting to be able to toggle blocking * Add toggle to Gameplay settings to skip the intro cinematic on startup * When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled. * Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead. Optimizations: * Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case. * Heightmap shadows are now calculated more accurately and at a lower performance cost. * Optimized particle systems in the main menu to reduce overdraw. * Multiple GPU performance improvements on Switch 2. Bugs & Issues: * PlayerBase effect on some build pieces has been increased to block enemies more * Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally. * Jotun puffs and Magecaps no longer respawn. * Fix for player characters sometimes mistakenly
Read the full official notes ↗What Switch 2 players experienced
Ask players who installed this patch
0 questions · 0 replies