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PATCH REPORT

Apex Legends

Apex Legends: Latest Update - 10/01/2026

Oct 2, 2026 · Steam update tracked by Buffs & Bugs

PCPS5XboxSwitch 2
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OFFICIAL UPDATEWhat the developer says changed

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🎮
PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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FOR YOU · PC

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Community signal: Gathering reports5 more PC reports needed before publishing a verdict.
DID THIS UPDATE MAKE THINGS BETTER?

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⚡ 0% better➖ 0% same🐛 0% worse🎮 PC
WHAT PLAYERS ARE REPORTING

PC issue signals

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PC

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPlatform mentioned

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Other
Official note“<!DOCTYPE html> Steam :: Apex Legends :: Apex Legends: Latest Update - 10/01/2026 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts…”
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PATCH AT A GLANCE

Quick take

Official source ↗

Hello! Reduced Fighter's Defense from 55% damage reduction to 50%Dev

AffectedPC · PS5 · Xbox · Switch 2
Main focusGameplay changes and fixes
  • We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2Dev
  • We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight GaugeDev
  • We've observed potential droughts of Fight Gauge Tokens mid-match as K.
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hello! Reduced Fighter's Defense from 55% damage reduction to 50%Dev

Note

We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2Dev

Note

We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight GaugeDev

Note

We've observed potential droughts of Fight Gauge Tokens mid-match as K.

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What PC players experienced

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