Verified patch notes, affected platforms and developer-listed issues.

Apex Legends
Apex Legends™: Marked Midseason Patch Notes
Sep 14, 2026 · Developer update tracked by Buffs & Bugs
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What this patch may affect on your system
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PC has specific information in the official patch notes.
Official note“ANTI CHEAT UPDATE In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms including: PC, PlayStation,…”
Official note“ENGINE Fixed bug with cloak rendering on consoles and PC with TSAA enabled, making it consistent for all visual options.”
PS5 has specific information in the official patch notes.
Official note“Back to Top Play Apex Legends for free* now on PlayStation®4, PlayStation®5, Xbox® One, Xbox® Series X|S, Nintendo Switch™ 2, and PC via the EA app, Epic, and Steam.”
Xbox has specific information in the official patch notes.
Official note“ANTI CHEAT UPDATE In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms including: PC, PlayStation,…”
Official note“Back to Top Play Apex Legends for free* now on PlayStation®4, PlayStation®5, Xbox® One, Xbox® Series X|S, Nintendo Switch™ 2, and PC via the EA app, Epic, and Steam.”
Switch 2 has specific information in the official patch notes.
Official note“ANTI CHEAT UPDATE In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms including: PC, PlayStation,…”
Quick take
#### Table of Contents{#toc} - [Legend Buffs](#legend-buffs) - [Conduit](#conduit) - [Fuse](#fuse) - [Catalyst](#catalyst) - [Bloodhound](#bloodhound) - [Legend Nerfs](#legend-nerfs) - [Axle](#axle) - [Seer](#seer) - [Loot & Attachments](#loot-and-attachments) - [Loot Spawning](#loot-spawning) - [Weapons](#weapons) - [Attachments](#attachments) - [Locked Hop-Ups](#locked-hop-ups) - [Maps](#maps) - [Wildcard](#wildcard) - [Ranked](#ranked) - [Audio](#audio) - [Bug Fixes](#bug-fixes) - [Legends](#legends-bug-fixes) - [Weapons](#weapons-bug-fixes) - [Maps](#maps-bug-fixes) - [Engine](#engine-bug-fixes) - [Audio](#audio-bug-fixes) - [Quality of Life](#qol) --- ## INTRO Welcome back to Split 2 of Apex Legends: Marked.
- To start the second half of the season, we’ve got Legend balancing changes, some adjustment to loot availability (including more healing items), buffs to a trio of long range weapons, and the usual array of tweaks, fixes and adjustments.
- Split 2 starts on September 15th, so assemble your squad and get ready to jump back into Marked!
- ## ANTI CHEAT UPDATE In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms including: PC, PlayStation, Xbox, and Nintendo Switch 2.
What officially changed
#### Table of Contents{#toc} - [Legend Buffs](#legend-buffs) - [Conduit](#conduit) - [Fuse](#fuse) - [Catalyst](#catalyst) - [Bloodhound](#bloodhound) - [Legend Nerfs](#legend-nerfs) - [Axle](#axle) - [Seer](#seer) - [Loot & Attachments](#loot-and-attachments) - [Loot Spawning](#loot-spawning) - [Weapons](#weapons) - [Attachments](#attachments) - [Locked Hop-Ups](#locked-hop-ups) - [Maps](#maps) - [Wildcard](#wildcard) - [Ranked](#ranked) - [Audio](#audio) - [Bug Fixes](#bug-fixes) - [Legends](#legends-bug-fixes) - [Weapons](#weapons-bug-fixes) - [Maps](#maps-bug-fixes) - [Engine](#engine-bug-fixes) - [Audio](#audio-bug-fixes) - [Quality of Life](#qol) --- ## INTRO Welcome back to Split 2 of Apex Legends: Marked.
To start the second half of the season, we’ve got Legend balancing changes, some adjustment to loot availability (including more healing items), buffs to a trio of long range weapons, and the usual array of tweaks, fixes and adjustments.
Split 2 starts on September 15th, so assemble your squad and get ready to jump back into Marked!
## ANTI CHEAT UPDATE In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms including: PC, PlayStation, Xbox, and Nintendo Switch 2.
Prior to implementation, we spent several months thoroughly validating these systems to ensure they can accurately identify prohibited behavior.
Players that trigger these detections will be actioned upon and may be banned accordingly upon review.
Playing on console does not make you exempt from detection or enforcement.
This is just the beginning for these new systems which we will continue to improve to keep pace with evolving cheating methods.
We want the community to know that we are actively working to identify and remove cheaters at every level of play — including the highest ranks.
Thank you to everyone who reports suspicious behavior and helps us keep Apex Legends fair.
For more anti-cheat information, check out our most recent [update](https://www.google.com/url?q=https://x.com/ApexLiveComms/status/2095200405651386605&sa=D&source=docs&ust=1788924364889438&usg=AOvVaw0l7gb_zQRktvDYCbeR8N06)!
# PATCH NOTES ## LEGEND BUFFS{#legend-buffs} ### Conduit{#conduit} *Dev note: Our main goal is to give Conduit players more avenues for skill expression and to ensure her abilities feel functional, readable, and fluid.
Apex’s Shield Healer saw a big uptick in her success throughout Season 29 thanks to some overhauls to her Tactical and its associated upgrades.
Despite Conduit receiving a few nerfs since then, we still wanted to come back to her this Season to focus on polishing and refining her Ultimate, as mentioned in the Season 29 Designer’s Notes.
Beyond her base kit, we wanted to give Conduit two brand new Level 2 Upgrades that are now fully unique to her and emphasize different aspects of her aggressive support style.* **Tactical** - Added preview visuals on the shield bar to indicate how much Temp Shield will be generated by the end of the regen period.
**Ultimate** - Various aspects of the Ultimate’s deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner.
- Can now toggle orientation while targeting to deploy jammers in a forward line.
- Added a new HUD element to better inform players if their deployment location will cause jammers to break.
- Also, individual jammer indicators now turn red if they would break at the current targeting location.
- Jammers now spawn higher and slightly closer together, creating a tighter formation that covers more vertical space.
- Jammers activate significantly faster, establishing the barricade’s threat area quicker.
**Upgrades** - Both Level 2 Upgrades, Battpack and Bigger Jam, have been removed.
- **NEW:** Concurrency (Level 2) - Refire Energy Barricade once with no cooldown within 10s of initial firing.
- Jammers spawn in a tighter formation with 2 less jammers.
- **NEW:** Jammed Up (Level 2) Energy Barricade’s jammers have a 25% larger radius and enemies damaged by them have their HUD jammed for 10s.
### Fuse{#fuse} *Dev note: Though this grenadier has seen a gradual increase in play over time since his rework in Season 28, we wanted to revisit him to address the community feedback that we didn’t hit the efficacy, impact, and responsiveness expected of a new Motherlode.
We’re also making some big shakeups to his Upgrade configuration that impact the rest of his kit, including incorporating Wreckless and Knuckle Cluster into his base kit (with some nerfs).
Rest assured, we’ll be keeping a close eye on him, as our intention is to add more hype tech to Fuse’s toolbox without pushing him toward being a Legend defined by his movement.
He will always be Apex’s explosives expert first and foremost!* **Passive** - Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him.
**Tactical** - Fuse can now Knuckle Jump at base.
- Jumping no longer provides Tactical cooldown reduction.
- Jump power moderately decreased, so Fuse will gain less momentum when jumping.
- Now displays a visual indicator that signifies the radius where the jump can be activated.
- Significantly decreased the time it takes to return to guns after firing.
- Players can now ADS while aiming to zoom.
**Ultimate** - Slightly decreased the raise time.
- Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively.
- Added an indicator to visualize the radius of the initial and subsequent explosions.
- Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions.
- Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage.
**Upgrades** - Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed.
- Reignition has been moved from Level 3 to Level 2.
- Pyro Techniques (Level 2) - Doubled the radius of the persistent flames.
- Reignition (Level 2) - Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage.
- **NEW:** Big Bang (Level 3) - Knuckle Cluster’s explosions cover a 50% larger area.
- **NEW:** Sticky Bomb (Level 3) - Knuckle Cluster’s initial projectile is 25% larger and sticks to enemies.
Every 7 hits on an enemy reduces Knuckle Cluster’s cooldown by 1s.
### Catalyst{#catalyst} *Dev note: Catalyst saw a small boost in pick rate after her buffs in Season 28, but we felt she needed more love using a slightly different approach since her stats didn’t hold.
This Season, we’re focusing more holistically on smoothing out the tension of moving from base to base amongst the fast pace of action.
We want Cat’s building experience to be fun and flexible, so giving her more options to customize her space and adding in some longtime community-requested quality-of-life features will empower players to feel rewarded for putting in the work to master her.
We’re also making big swings on shuffling up her upgrades, including a new Level 3 upgrade, Ferro-Frenzy, that will really shake up how we see players approach their setup.* **Passive** - Catalyst is no longer immune to other Catalysts’ abilities.
**Tactical** - Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement.
- Decreased Cooldown from 20s to 15s.
- Increased Spike Height, meaning that players can less easily jump over them.
- Hitting enemies with the projectile will now deal damage to them.
**Ultimate** - Significantly decreased firing time, making it smoother to deploy and raise the wall.
- Allies are no longer slowed or blinded when passing through the wall.
**Upgrades** - Sole Piercer (Level 2) has been removed.
- Hidden Spikes has been moved from Level 2 to Level 3.
- Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2.
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