Verified patch notes, affected platforms and developer-listed issues.

Counter-Strike 2
Counter-Strike 2 Update
Mar 4, 2026 · Steam update tracked by Buffs & Bugs
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What changed for PC
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PC has specific information in the official patch notes.
Official note“<!DOCTYPE html> Steam :: Counter-Strike 2 :: Counter-Strike 2 Update " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Quick take
Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
- Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
- Fixed a slight tilt in the chicken running animation.
- Inferno
What officially changed
MISC
Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
Fixed a slight tilt in the chicken running animation.
MAPS
Inferno
Balcony at Bombsite A has been extended.
Graveyard at Bombsite A has been closed to the public.
Clipping adjusted at small window next to Second Mid Balcony.
Warden
Updated to the latest version from the Community Workshop (Update Notes)
Sanctum
Updated to the latest version from the Community Workshop (Update Notes)
MAP SCRIPTING
Added hitEntity to OnBulletImpact event data
Added Entity.GetAbsAngularVelocity()
Added Entity.GetLocalAngularVelocity()
Added angularVelocity to Entity.Teleport()
Added CSWeaponBase.GetClipAmmo()
Added CSWeaponBase.SetClipAmmo()
Added CSWeaponBase.GetReserveAmmo()
Added CSWeaponBase.SetReserveAmmo()
Added CSWeaponData.GetMaxClipAmmo()
Added CSWeaponData.GetMaxReserveAmmo()
Fixed missing CSPlayerPawn.IsDucking()
Fixed missing CSPlayerPawn.IsDucked()
Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.
What PC players experienced
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