Forza Horizon 6 artwork
PATCH REPORT

Forza Horizon 6

Forza Horizon 6 Series 2 Update

Jun 15, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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PS5 view2 official impact signals · 0 player reports
FOR YOU · PS5

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Patch-wide
Community signal: Gathering reports5 more PS5 reports needed before publishing a verdict.
DID THIS UPDATE MAKE THINGS BETTER?

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⚡ 0% better➖ 0% same🐛 0% worse🎮 PS5
WHAT PLAYERS ARE REPORTING

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PS5

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PS5Patch-wide

Patch-wide performance, crashes changes may apply on this platform.

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PATCH AT A GLANCE

Quick take

Official source ↗

Steam: 375.327

AffectedPC · Xbox · PS5
Main focusVersion Number: · Bug fixes and changes · General
  • Performance and stability fixes.
  • Fixed an issue where launching the game after running Benchmark Mode would take longer than expected.
  • Improvements to difficulty balancing.
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Version Number:

Steam: 375.327

Bug fixes and changes

General

Performance and stability fixes.

Fixed an issue where launching the game after running Benchmark Mode would take longer than expected.

AI

Improvements to difficulty balancing.

Fixed an issue with Drivatar race start behaviour.

Audio

Improvements to audio performance on lower specification devices.

Adjusted the volume of the air vents on the 2010 Lamborghini Murciélago LP 670-4 SV.

Badge

Fixed an issue with the Screechy Clean Badge where progress would only count during a Touge Event.

Design

Fixed an issue where the Leaderboards would sometimes display the wrong drivetrain.

Fixed an issue with Convoy Leaderboards where times may not appear consistently for all players in the Convoy at Drag Meets and Time Attack Circuits.

Festival Playlist

Fixed an issue where some Daily Challenges and a Seasonal Job could be completed ahead of time.

Fixed an issue where completed Weekly Challenges in a previous Season would be missing the Completed label.

Fixed an issue where various Daily Challenges across the Seasons did not unlock for some players.

Developer Notes:

All Daily Challenge Points in Series 1 will be retroactively rewarded to players for each Season they participated in. To claim these, players must visit Series 1 in their Playlist History.

Horizon Play

Fixed an issue where some players did not unlock Level 12 in Horizon Play until they entered another race Event.

Adjustments have been made to the amount of XP required between Level 26 and Level 100 in Horizon Play. This will significantly reduce the time required to earn the ‘Maxed Out’ Achievement.

Developer Notes:

Players who have already made significant progress in Horizon Play (Level 25 and above) will see their level jump significantly and unlock new Badges, and players who have already reached Level 32 will jump to Level 100, unlock Badges and the ‘Maxed Out’ Achievement.

Road Discovery

Added a Roads Driven percentage to the Region Overview.

Fixed an issue where two road nodes would never be marked as Undiscovered.

Fixed inconsistencies in Road Discovery between the Mini Map and World Map.

Visuals

Fixed a motion blur artefact appearing along the rear of the 2001 Mitsubishi Lancer Evo VI GSR TM Edition.

Fixed an issue with inconsistent lighting that occurred when switching between times of day in Photo Mode.

Fixed an issue where green artefacts could be seen when trying to take a photo through a metal mesh fence.

Fixed an issue where rain particles were disabled in the ‘High’ Graphics Preset on PC.

Improvements to the pixelated red smoke appearing in Street Races when using upscaling.

Upgrades & Tuning

Adjustments have been made to the physics of Drag Tires to align them more with their expected behaviour.

Developer Notes:

The team noticed that Drag tires were reducing Performance Index (PI) significantly while still providing enough lateral grip to work effectively as a tire choice for several event types outside of Drag Racing. This is not the expected behaviour or use case for Drag Tires. To alleviate this issue, we have made some adjustments that ensure Drag Tires are no longer the optimal tire choice outside of drag racing events.

Additionally, we have retained the PI cost of Drag Tires, meaning any tune that currently exists, for example, a tune that is A 700 will not change PI, but it will have significantly reduced cornering performance.

The team are aware that this means there are a lot of Leaderboard entries that will need to be removed. This will be an ongoing process as we work to identify and remove any lap times that were set using Drag Tires prior to this patch.

It is important to note that this change only affects the cornering performance of Drag Tires, so Drag times and Drag Leaderboards will be unaffected by this change.

Save issues

If you have experienced any save data loss, we recommend visiting our Forza Support article for more information on how to get help, and ways to reduce the risk of save data loss.

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🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

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