Verified patch notes, affected platforms and developer-listed issues.

Halloween: The Game
Patch Notes 1.1.0
Oct 6, 2026 · Steam update tracked by Buffs & Bugs
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Official note“<!DOCTYPE html> Steam :: Halloween: The Game :: Patch Notes 1.1.0 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change…”
Patch-wide performance, visuals, crashes changes may apply on this platform.
Patch-wide performance, visuals, crashes changes may apply on this platform.
Quick take
Today, we are incredibly excited to release our first Quality of Life update for Halloween: The Game. 0 was built around community feedback and delivering on our promises of improving the overall experience for our players. This update is bursting with a huge number of bug and crash fixes, optimization enhancements, meaningful balance changes, gameplay improvements, and more!
- While we are thrilled about our first major content drop coming later this month, addressing the issues impacting our current players remains a key priority for the team. 0 demonstrates our commitments to Halloween: The Game and our amazing community. Thanks so much for playing! Crash Fixes and OptimizationOur first Quality of Life update features a variety of crash fixes and refinements to performance and optimization. 0.
- Performance ImprovementsAdded support for DLSS-GShaders now precompile at startup on PCImproved performance when using DLSS, FSR and XeSSImproved CPU and GPU performance across all mapsImproved Xbox Series S stabilityCrash FixesFixed several crashes affecting players using specific AMD hardwareFixed several crashes that occurred during Story ModeFixed several crashes that occurred during Execution cinematicsFixed crashes that could occur when using Quick Resume on Xbox Series X|SAdded a “Graphic Card Not Supported” message for users on hardware below minimum specsVarious other crash fixesMatch Pacing AdjustmentsOur team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game.
- Today’s update includes a series of focused adjust
What officially changed
Today, we are incredibly excited to release our first Quality of Life update for Halloween: The Game. 0 was built around community feedback and delivering on our promises of improving the overall experience for our players. This update is bursting with a huge number of bug and crash fixes, optimization enhancements, meaningful balance changes, gameplay improvements, and more!
While we are thrilled about our first major content drop coming later this month, addressing the issues impacting our current players remains a key priority for the team. 0 demonstrates our commitments to Halloween: The Game and our amazing community. Thanks so much for playing! Crash Fixes and OptimizationOur first Quality of Life update features a variety of crash fixes and refinements to performance and optimization. 0.
Performance ImprovementsAdded support for DLSS-GShaders now precompile at startup on PCImproved performance when using DLSS, FSR and XeSSImproved CPU and GPU performance across all mapsImproved Xbox Series S stabilityCrash FixesFixed several crashes affecting players using specific AMD hardwareFixed several crashes that occurred during Story ModeFixed several crashes that occurred during Execution cinematicsFixed crashes that could occur when using Quick Resume on Xbox Series X|SAdded a “Graphic Card Not Supported” message for users on hardware below minimum specsVarious other crash fixesMatch Pacing AdjustmentsOur team has been closely monitoring match pacing as players have become more familiar with the core gameplay loop of Halloween: The Game.
Today’s update includes a series of focused adjust
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