Verified patch notes and platform-specific impact from the official source.

Halloween: The Game
Patch 1.0.2
Sep 11, 2026 · Steam update tracked by Buffs & Bugs
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What’s officially coming next
Only developer or publisher-confirmed announcements appear here. Roadmap items are labeled separately from dated releases.
Officially announced new Halloween-window content.
Officially announced patch focused on known issues, bug fixes, performance improvements, crash fixes, and balance adjustments.
Officially announced quality-of-life update planned after the next patch.
Community verdicts and reports from players on this update.
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What changed for Xbox
Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.
Patch-wide performance, visuals, crashes changes may apply on this platform.
What officially changed
Xbox Series S Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.
Interactions We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions
• Fixed several issues that were causing certain items to not be obtainable due to collision issues • Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation • Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed • Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed • Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car
Challenge, Prestige, and Achievements
We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates.
Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.
Challenges • Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly • Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly • Fixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properly • Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the description • Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress • Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properly • Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properly
OFFICIAL UPDATE NOTES · STEAMWhat officially changedTap to read the full patch notes
Xbox Series S Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.
Interactions We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions
• Fixed several issues that were causing certain items to not be obtainable due to collision issues • Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation • Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed • Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed • Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car
Challenge, Prestige, and Achievements
We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates.
Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.
Challenges • Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly • Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly • Fixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properly • Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the description • Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress • Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properly • Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properly
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