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PATCH REPORT

League of Legends

League of Legends Patch 26.19 Notes

Sep 22, 2026 · Developer update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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FOR YOU · XBOX

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Patch-wide
Community signal: Gathering reports5 more Xbox reports needed before publishing a verdict.
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0% better0% same🐛 0% worse🎮 Xbox
WHAT PLAYERS ARE REPORTING

Xbox issue signals

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for Xbox

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

XboxPatch-wide

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PATCH AT A GLANCE

Quick take

Official source ↗

Cooldown : 20 / 18 / 16 / 14 / 12 seconds ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds

AffectedMac · PC · Xbox
Main focusTeam Voice · Champions · Aatrox
  • Health Heal Ratio : 1.1% per 100 bonus health ⇒ 1.3% per 100 bonus health
  • Moonshot Damage : 70 - 160 (+42 - 60% bonus AD) (+100% AP) ⇒ 80 - 170 (+42 - 60% bonus AD) (+100% AP)
  • Healing : 2 - 7.1%, increased to 5 - 17.75% ⇒ 2 - 8%, increased to 5 - 20%
OFFICIAL UPDATE NOTES · DEVELOPER

What officially changed

Team Voice

First up, we wanted to share an update on the rollout of Team Voice, which is our planned expansion to the existing pre-made party voice chat allowing you to chat with everyone on your team. While we originally announced this as coming to North America and Oceania in Patch 26.20, after extensive testing, we've made the call to postpone this a bit to make sure we're hitting the quality bar you deserve for the experience. We don't have a target patch just yet, but we're prioritizing ironing out the kinks as efficiently as we can, since we know this is a long awaited feature we need to get right.

Champions

Aatrox

We think The Darkin Blade has lost a fair bit of power with Sundered Sky nerfs that were aimed more at opening up the jungle meta, so we are giving him a bump so he remains a world-ending threat.

W - Infernal Chains

Cooldown : 20 / 18 / 16 / 14 / 12 seconds ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds

E - Umbral Dash

Health Heal Ratio : 1.1% per 100 bonus health ⇒ 1.3% per 100 bonus health

Aphelios

Aphelios has been kiting the spotlight for a while now, even though he's a hypercarry in an enchanter meta that should favor him, so we're looking to give him a little boost to encourage him to get out of his comfort zone.

Calibrum

Moonshot Damage : 70 - 160 (+42 - 60% bonus AD) (+100% AP) ⇒ 80 - 170 (+42 - 60% bonus AD) (+100% AP)

Severum

Healing : 2 - 7.1%, increased to 5 - 17.75% ⇒ 2 - 8%, increased to 5 - 20%

Gravitum

Slow : 30% for 2.5 seconds, decaying to 10% after 0.7 seconds ⇒ 30% for 2.5 seconds, decaying to 15% after 0.7 seconds

Infernum

Duskwave Cooldown : 9 / 8.25 / 7.5 / 6.75 / 6 seconds ⇒ 8 / 7.25 / 6.5 / 5.75 / 5 seconds

Crescendum

Mini-Crescendum Damage : 15% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 8th+ chakram ⇒ 16% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 9th+ chakram

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What Xbox players experienced

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