Verified patch notes, affected platforms and developer-listed issues.

No Man's Sky
Cosmos - 7.05
Sep 30, 2026 · Developer update tracked by Buffs & Bugs
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What this patch may affect on your system
Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.
PC has specific information in the official patch notes.
Official note“These fixes are included in patch 7.05, which is now live on Steam, and will be coming to other platforms as soon as possible.”
PS5 has specific information in the official patch notes.
Official note“Introduced a significant memory optimisation for PlayStation 5.”
Patch-wide crashes, controls, online changes may apply on this platform.
Patch-wide crashes, controls, online changes may apply on this platform.
Switch has specific information in the official patch notes.
Official note“Fixed an issue that prevented vignettes and scanlines from being turned off, on Switch 1 and 2.”
Patch-wide crashes, controls, online changes may apply on this platform.
Quick take
Hello Everyone, Thank you to everyone playing No Man’s Sky – Cosmos, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. 05, which is now live on Steam, and will be coming to other platforms as soon as possible. Bug Fixes Fixed an issue that prevented progress on the Beacon milestone if players manually upgraded a building from its control terminal.
- Fixed an issue that put the "Read Notes" on expedition milestones that had no accompanying notes. Fixed an issue that caused expedition artwork to have no collision. Improved messaging when redeeming expedition rewards. Improved the messaging in the deep-space outpost tutorial mission when the mission board is unavailable. Fixed an issue that could prevent access to underwater ruins, blocking players who need a trident key.
- Fixed a rare issue that could cause the mission marker for the Home in the Stars mission to appear in the wrong place. Fixed an issue that could cause some settlement buildings to fail to place correctly, blocking progress. Reduced waiting times when upgrading settlement buildings for the Beacon milestone. Balanced the alliance scoring algorithm to reduce the effectiveness of a small number of members gathering a large number of stations. Additional server-side balancing changes will continue.
- Fixed an issue that could cause the ship hatch to load in an incorrect open/closed state. Added an external control button to corvette hatches. Fixed an issue that caused a number of decorative corvette pieces to be missing from the shop. Fixed an issue that allowed players to become stuck
What officially changed
Hello Everyone, Thank you to everyone playing No Man’s Sky – Cosmos, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. 05, which is now live on Steam, and will be coming to other platforms as soon as possible. Bug Fixes Fixed an issue that prevented progress on the Beacon milestone if players manually upgraded a building from its control terminal.
Fixed an issue that put the "Read Notes" on expedition milestones that had no accompanying notes. Fixed an issue that caused expedition artwork to have no collision. Improved messaging when redeeming expedition rewards. Improved the messaging in the deep-space outpost tutorial mission when the mission board is unavailable. Fixed an issue that could prevent access to underwater ruins, blocking players who need a trident key.
Fixed a rare issue that could cause the mission marker for the Home in the Stars mission to appear in the wrong place. Fixed an issue that could cause some settlement buildings to fail to place correctly, blocking progress. Reduced waiting times when upgrading settlement buildings for the Beacon milestone. Balanced the alliance scoring algorithm to reduce the effectiveness of a small number of members gathering a large number of stations. Additional server-side balancing changes will continue.
Fixed an issue that could cause the ship hatch to load in an incorrect open/closed state. Added an external control button to corvette hatches. Fixed an issue that caused a number of decorative corvette pieces to be missing from the shop. Fixed an issue that allowed players to become stuck
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