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PATCH REPORT

Peak

BETA PATCH 0.8.d

Jul 18, 2025 · Steam update tracked by Buffs & Bugs

PC
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OFFICIAL UPDATEWhat the developer says changed

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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PC viewNo platform-specific signal yet · 0 player reports
FOR YOU · PC

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Community signal: Gathering reports5 more PC reports needed before publishing a verdict.
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0% better0% same🐛 0% worse🎮 PC
WHAT PLAYERS ARE REPORTING

PC issue signals

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StabilityNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PC

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PCPlatform mentioned

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Other
Official noteSteam :: PEAK :: BETA PATCH 0.8.d Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam Mobile App View…
Verify in the full official notes ↗
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hey scouts, we have another patch live now on the Beta branch of the game! This patch has some great quality of life features like an option to reduce camera bobbing and pausing in offline play, as well as some changes to badges and some general bugfixes. gg/peakgame for instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.

Please note that since this game is entirely physics-based, we had to do a workaround solution that’s not entirely perfect. Hopefully this is enough to make the game more playable for those with motion sickness, so please try it out and give us your feedback! OFFLINE PLAY PAUSE - The game now pauses in Offline Play! New biome-specific sunset/sunrise music! The Flying Disc can bonk like the coconut if you throw it hard enough. The binoculars are binoculars. BALANCE CHANGEBlowgun no longer spawns in Solo Play.

We just felt like it. Guidebook Scrolls now spawn in chronological order, no matter where you are on the mountain. Sorry to everyone who did it the hard way... MAJOR

FIXES

YOU NO LONGER WIN IF YOU DIE. So, literally the code that checked if players PEAKED just checked for whether or not you were past the PEAK on the forward axis. It did not check for whether you were alive. Total run time is now synced to the host’s time, making sure everyone either does or does not get the Speedrun achievement together. You can no longer get multipl

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🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What PC players experienced

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