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PC issue signals
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What changed for PC
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PC has specific information in the official patch notes.
Official note“Steam :: PEAK :: HOTFIX 1.10.b Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam Mobile App View…”
What officially changed
bFall damage still had issues after yesterday's patch. It seems like we only resolved half the issue-- so a bigger refactor has been done to hopefully squash it for good. As always, let us know if you're still having issues with it! For those wondering why its so finicky, it's because it's handled via 'time falling' instead of 'velocity on impact with the ground'. That's because the characters have ragdoll physics, so relying on velocity on impact with the ground is super inconsistent.
However, 'time falling' wasn't properly accounting for scenarios where a player was stuck in geometry in midair, but neither falling nor properly in a grounded state. Thanks for your patience while we investigated this! Fixed small translation issues in Polish and French.
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