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PATCH REPORT

Rust

Built Different

Jun 4, 2026 · Developer update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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WHAT PLAYERS ARE REPORTING

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StabilityNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPlatform mentioned

PC has specific information in the official patch notes.

Other
Official note“Shipping in the in-game store or from the Rust Steam item store Industrial Shelving Pressed into production after high demand, the Industrial Double Shelf, Half Shelf and Industrial Wall Shelf are unique items and…”
Other
Official note“Featuring a unique animation and plexiglass windows for extra security, this skin for the Garage Door is sure to get things done.”
PS5Patch-wide

Patch-wide performance, visuals changes may apply on this platform.

PerformanceVisuals
XboxPatch-wide

Patch-wide performance, visuals changes may apply on this platform.

PerformanceVisuals
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

Built Different - News - Rust menu news companion mobile Merch Store Redeem Careers Buy Rust Your browser does not support the video tag. This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more! 04 June 2026 DEVBLOG ⠀ thumb_up 133 thumb_down 67 Player Update We’ve overhauled the player model from the ground up.

AffectedPC · PS5 · Xbox
Main focusGameplay changes and fixes
  • This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related. The old player model has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it was showing its age, but just as importantly it was holding us back from making bigger improvements to characters, animations and implementing future features.
  • Prior attempts to improve the player model has always ended up feeling like band-aid fix, there was only so much we could do while working around the limitations of the old proportions and skeleton. At some point it became clear that the only real way forward was to rip it out and rebuild it properly. Alongside the new base model, we’ve also: Expanded the number of heads in the game, with each head now having unique materials and additional details such as eyelashes and improved eye lighting.
  • Reworked and expanded hairstyles and beards, using new anisotropic shaders to make hair feel more natural. Updated all clothing to work with the new rig and proportions, giving a lot of older assets a much-needed refresh and fixing some long-standing issues. Modernised the art pipeline behind the player model, making future fixes
OFFICIAL UPDATE NOTES · DEVELOPER

What officially changed

Built Different - News - Rust menu news companion mobile Merch Store Redeem Careers Buy Rust Your browser does not support the video tag. This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more! 04 June 2026 DEVBLOG ⠀ thumb_up 133 thumb_down 67 Player Update We’ve overhauled the player model from the ground up.

This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related. The old player model has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it was showing its age, but just as importantly it was holding us back from making bigger improvements to characters, animations and implementing future features.

Prior attempts to improve the player model has always ended up feeling like band-aid fix, there was only so much we could do while working around the limitations of the old proportions and skeleton. At some point it became clear that the only real way forward was to rip it out and rebuild it properly. Alongside the new base model, we’ve also: Expanded the number of heads in the game, with each head now having unique materials and additional details such as eyelashes and improved eye lighting.

Reworked and expanded hairstyles and beards, using new anisotropic shaders to make hair feel more natural. Updated all clothing to work with the new rig and proportions, giving a lot of older assets a much-needed refresh and fixing some long-standing issues. Modernised the art pipeline behind the player model, making future fixes

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

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