Verified patch notes, affected platforms and developer-listed issues.

Rust
Built Different
Jun 4, 2026 · Developer update tracked by Buffs & Bugs
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What this patch may affect on your system
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PC has specific information in the official patch notes.
Official note“Shipping in the in-game store or from the Rust Steam item store Industrial Shelving Pressed into production after high demand, the Industrial Double Shelf, Half Shelf and Industrial Wall Shelf are unique items and…”
Official note“Featuring a unique animation and plexiglass windows for extra security, this skin for the Garage Door is sure to get things done.”
Patch-wide performance, visuals changes may apply on this platform.
Patch-wide performance, visuals changes may apply on this platform.
Quick take
Built Different - News - Rust menu news companion mobile Merch Store Redeem Careers Buy Rust Your browser does not support the video tag. This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more! 04 June 2026 DEVBLOG ⠀ thumb_up 133 thumb_down 67 Player Update We’ve overhauled the player model from the ground up.
- This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related. The old player model has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it was showing its age, but just as importantly it was holding us back from making bigger improvements to characters, animations and implementing future features.
- Prior attempts to improve the player model has always ended up feeling like band-aid fix, there was only so much we could do while working around the limitations of the old proportions and skeleton. At some point it became clear that the only real way forward was to rip it out and rebuild it properly. Alongside the new base model, we’ve also: Expanded the number of heads in the game, with each head now having unique materials and additional details such as eyelashes and improved eye lighting.
- Reworked and expanded hairstyles and beards, using new anisotropic shaders to make hair feel more natural. Updated all clothing to work with the new rig and proportions, giving a lot of older assets a much-needed refresh and fixing some long-standing issues. Modernised the art pipeline behind the player model, making future fixes
What officially changed
Built Different - News - Rust menu news companion mobile Merch Store Redeem Careers Buy Rust Your browser does not support the video tag. This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more! 04 June 2026 DEVBLOG ⠀ thumb_up 133 thumb_down 67 Player Update We’ve overhauled the player model from the ground up.
This includes improved meshes and materials, more realistic proportions on a new rig, expanded head and hair seeds and a much needed pass over almost everything player-related. The old player model has served us well for almost 10 years, but it’s lagged behind the rest of the game for some time. Visually, it was showing its age, but just as importantly it was holding us back from making bigger improvements to characters, animations and implementing future features.
Prior attempts to improve the player model has always ended up feeling like band-aid fix, there was only so much we could do while working around the limitations of the old proportions and skeleton. At some point it became clear that the only real way forward was to rip it out and rebuild it properly. Alongside the new base model, we’ve also: Expanded the number of heads in the game, with each head now having unique materials and additional details such as eyelashes and improved eye lighting.
Reworked and expanded hairstyles and beards, using new anisotropic shaders to make hair feel more natural. Updated all clothing to work with the new rig and proportions, giving a lot of older assets a much-needed refresh and fixing some long-standing issues. Modernised the art pipeline behind the player model, making future fixes
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