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PATCH REPORT

Satisfactory

1.1 Experimental Update v1.1.0.2

Apr 9, 2025 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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🎮
PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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PC view1 official impact signal · 0 player reports
FOR YOU · PC

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⚡ 0% better➖ 0% same🐛 0% worse🎮 PC
WHAT PLAYERS ARE REPORTING

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PC

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Other
Official note“<!DOCTYPE html> Steam :: Satisfactory :: 1.1 Experimental Update v1.1.0.2 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About…”
Controls
Official note“Hello again everyone, It’s been a while since the last update which means there’s a lot of new fixes coming up Some highlights are fixes to the Conveyor Throughput Monitor breaking in some scenarios, lots of…”
Controls
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

Hello again everyone, Today we have a big patch containing a lot of fixes that we have been preparing since release, this patch should hopefully improve the 1.1 experience for everyone

AffectedPC · PS5 · Xbox
Main focusHi Pioneers! · BUG FIXES · QUALITY OF LIFE
  • If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues
  • Given the amount of changes, there might be some new issues so please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
  • And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hi Pioneers!

Hello again everyone, Today we have a big patch containing a lot of fixes that we have been preparing since release, this patch should hopefully improve the 1.1 experience for everyone

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

Given the amount of changes, there might be some new issues so please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon <3

BUG FIXES

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Fixed issues where mouse clicks in Photo Mode would trigger equipment in hand

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Potential fix for scenarios where Blueprint Auto connections would sometimes not work in Multiplayer

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Potential fix for issues with the vertical movement for the Decoupled Camera in Photo Mode

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Fix crash for Clients in multiplayer when Host is using Sign holograms

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Fixed issue where Hard Drive list in MAM would not activate its scroll box, making it impossible to select or research Hard Drives if the list was too long

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Fixed snapping issue when snapping a Railway to a Buffer Stop

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Fixed issue where MAM buttons would be “sticky” so their hover over menu would continue displaying and only close when you stopped hovering on them or hovered in another Category with the Mouse

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Fixed new buildables not appearing in the Icon Library

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Fixed bug where blueprint auto connection were playing a lot of snapping sound effects when auto connecting to an open-ended Railway junction

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Fixed holograms not being able to be nudged when snapped to attachment points

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Fixed snapping points in the bottom part of the Basic Shelf Unit

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Fixed train tracks being able to be branched and create switches from the end of a Train Station or Freight Platform which would result in issues

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Fixed issues when snapping the Personnel Elevator in Foundations

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Fixed Photo Mode Poses and Pioneer Positioning Nudge affecting Vehicles and Hypertubes

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Fixed Photo mode reset button not properly resetting Nudge and Rotation in some scenarios

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Fixed issue where while in Dolly Mode and having Blend Camera ON the Zoom would move in steps instead of smoothly

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Fixed bug where the front attachment point of Beams was moved to the back

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Fix for Crash when joining as client while host has a Hologram active and protection against crashes like this in the future

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Fixed bug where hostile creatures would lose hostility when using Photo Mode and entering the Decoupled Camera

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Fixed rotation inconsistencies when building Conveyor Lifts

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Fixed Train collision notice audio not playing

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Fixed crash related to Splitter and Mergers in some scenarios

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Fixed crash when loading a save caused by Railway Switches

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Fixed incorrect player name tag in multiplayer when entering Decoupled Camera

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Fixed Reversed Conveyor Lifts not splitting

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Fixed Crash Sites respawning after being dismantled

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Fixed visual artifacts on the Input/Output after dismantling a Splitter/Merger attached to a Conveyor Lift that is attached to a Floor hole

QUALITY OF LIFE

•

Increased distance for Blueprint Auto Connection Detection from 10m to 16m (2 foundations)

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Blueprint auto connections for Pipes and Belts now detect connections that are on top of themselves (Just like train tracks)

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Blueprint auto connections now prioritize the connection that is most aligned with themselves, instead of the closest connection

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Added a new option to Hide HUD while inside of all Vehicles by pressing T on keyboard

PHOTO MODE

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Improved UX by greying out options based on context

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Moved Saturation, Contrast and Tint to affect the final image instead of being in the middle of the colour correction stack to provide a more intuitive and predictable experience

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Reworked Tinting function to allow it to go through the whole colour spectrum

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Added Tint Intensity Slider

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Increased Decouple Max Range

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Increased minimum possible value for Dolly Duration to prevent the camera from moving too fast

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Increased maximum Dolly duration to 40 seconds (Previously 20 seconds)

CONTROLLER SUPPORT

•

Vertical Nudging is now available with Controller by holding R1/RB

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

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