Valheim artwork
PATCH REPORT

Valheim

Patch 0.220.3

Mar 4, 2025 · Steam update tracked by Buffs & Bugs

PCXboxPS5Switch 2
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📋
OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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🎮
PLAYER RESULTSWhat happened after players installed it

Community verdicts, issue signals and reports from this exact patch.

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WHAT CHANGED FOR ME?

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Switch 2 view5 official impact signals · 0 player reports
FOR YOU · SWITCH 2

Your patch snapshot

Patch-wide
Community signal: Gathering reports5 more Switch 2 reports needed before publishing a verdict.
DID THIS UPDATE MAKE THINGS BETTER?

Community verdict forming

0 reports so far. Buffs & Bugs needs 5 more before showing a community verdict for Switch 2.

…
⚡ 0% better➖ 0% same🐛 0% worse🎮 Switch 2
WHAT PLAYERS ARE REPORTING

Switch 2 issue signals

Grouped from recent player report text. These are community signals, not confirmed developer issues.

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💥
StabilityNo strong signal
0
⚡
PerformanceNo strong signal
0
🌐
OnlineNo strong signal
0
🖼️
VisualsNo strong signal
0
📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for Switch 2

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

Switch 2Patch-wide

Patch-wide performance, visuals, controls changes may apply on this platform.

PerformanceVisualsControlsOnlineDownload / Install
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round!

AffectedPC · Xbox · PS5 · Switch 2
Main focusAbbreviated Patch Notes: · Detailed Patch Notes: · All platforms:
  • Various optimizations for memory usage
  • Various bug fixes and improvements
  • Various fixes to build pieces
OFFICIAL UPDATE NOTES · STEAM

What officially changed

It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round!

Abbreviated Patch Notes:

•

Various optimizations for memory usage

•

Various bug fixes and improvements

•

Various fixes to build pieces

•

Various Xbox improvements

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Various Mac improvements

Detailed Patch Notes:

All platforms:

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Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.

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Optimized UI rendering, improving FPS by 5-10% when CPU bound

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Fixed memory leak that occurred when generating subsequent new worlds

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Changed certain sound files to be loaded in background, reducing some specific lag spikes

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Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.

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Removed “Detailed particle systems” from Graphics settings and make the “off” setting the default.

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Added a fix to allocate less memory and lower execution time for certain types of input

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Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.

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Fixed mouse being stuck held down after naming a map pin with virtual keyboard.

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Improved chat message and sign compliance with platform privileges, parental controls and local block list

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Game now shows in-game player names in Player List for cross-network users as well

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Reduced memory usage of profile pictures in Player List

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Fixed a bug where tooltips in settings menu did not show up in-game

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Fixed a freeze that could occur when changing the permitted list

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Boss and death map icons are no longer manually placeable via controller

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Asksvin trophy icon now matches the colour of the actual trophy

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Cooked Asksvin Tail and Roasted Crust Pie no longer sparkle when attached to an itemstand

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Tweaked snap points of Ashwood Stakewalls for better alignment

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Tweaked snap points for Grausten wall 2x2 for better alignment

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Grausten arches are now allowed to be placed in different orientations in the same position

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Grausten Roof Corner no longer changes position when damaged

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Blackmarble floor triangle and tip are no longer burnable

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Fixed an issue that made some events able to trigger without their conditions being met

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Hiding UI with CTRL + F3 now also hides sailing UI and Pause Menu UI

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A brief message is now shown when hiding UI using a gamepad

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Updated localization

Xbox/MS:

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Game no longer needs to be restarted to observe profile updates in the game

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Added invite button to pause menu

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Reduce network usage somewhat for functionality related to Xbox network.

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Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it

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Reduced risk of crashes

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Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat

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On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.

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Character names are now filtered as UGC in received chat messages and player list

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Fixed a bug that could make the “Game Preview” popup appear again after being dismissed

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Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB

Mac App Store:

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Updated minimum compatible MacOS version to 10.15

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Now uses TAA instead of FXAA for anti-aliasing

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Improved success rate for Game Center friend invites

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Fixed a bug related to viewing text on signs while not signed in to Game Center

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What Switch 2 players experienced

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