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PATCH REPORT

Valheim

Patch 0.220.3

Mar 4, 2025 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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🎮
PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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Xbox view5 official impact signals · 0 player reports
FOR YOU · XBOX

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Patch-wide
Community signal: Gathering reports5 more Xbox reports needed before publishing a verdict.
DID THIS UPDATE MAKE THINGS BETTER?

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0% better0% same🐛 0% worse🎮 Xbox
WHAT PLAYERS ARE REPORTING

Xbox issue signals

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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🖼️
VisualsNo strong signal
0
📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for Xbox

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

XboxPatch-wide

Patch-wide performance, visuals, controls changes may apply on this platform.

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Verify in the full official notes ↗
OFFICIAL UPDATE NOTES · STEAM

What officially changed

It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round! Abbreviated Patch Notes: * Various optimizations for memory usage * Various bug fixes and improvements * Various fixes to build pieces * Various Xbox improvements * Various Mac improvements Detailed Patch Notes: All platforms: * Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches. * Optimized UI rendering, improving FPS by 5-10% when CPU bound * Fixed memory leak that occurred when generating subsequent new worlds * Changed certain sound files to be loaded in background, reducing some specific lag spikes * Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard. * Removed “Detailed particle systems” from Graphics settings and make the “off” setting the default. * Added a fix to allocate less memory and lower execution time for certain types of input * Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire. * Fixed mouse being stuck held down after naming a map pin with virtual keyboard. * Improved chat message and sign compliance with platform privileges, parental controls and local block list * Game now shows in-game player names in Player List for cross-network users as well * Reduced memory usage of profile pictures in Player List * Fixed

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🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What Xbox players experienced

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