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Mar 26, 2026 · Xbox update tracked by Buffs & Bugs
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<p> Today's Hotfix features changes to Follie's Hunt that address player feedback. Specifically that certain mechanics were too punishing and ultimately unfun. We've tackled the biggest pain points you've shared with us and will be watching for your follow up feedback once you get a chance to jump back in. Thank you, Tenno! </p> <p> <strong>Follie’s Hunt Changes and Fixes:</strong> </p> <ul> <li> Enemy Follies in Follie's Hunt are no longer invulnerable. <ul> <li> Players can now damage the hunting Follies. If she reaches low enough health, she'll briefly retreat before starting her hunt again. </li> <li> Reduced damage from Enemy Follie's Aura by a third in Follie's Hunt. </li> </ul> </li> <li> Atramentum Balloons now reward Atramentum squad-wide when destroyed. <ul> <li> Decreased the number of Atramentum Balloons that spawn in mission from 15 to 12, so players have less to hunt for. </li> <li> Increased the amount of Atramentum rewarded at the end of mission to 15 on Normal Path (was 5) and 25 on Steel Path (was 10). </li> <li> Note: Atramentum dropped from enemies is not shared squad-wide since it’s not guaranteed. </li> </ul> </li> <li> Improved the visibility of Atramentum Balloons in Follie's Hunt. <ul> <li> <div class="ipsSpoiler" data-ipsspoiler=""> <div class="ipsSpoiler_header"> <span>Spoiler</span> </div> <div class="ipsSpoiler_contents ipsClearfix" data-gramm="false"> <div class="ipsSpoiler_contents ipsClearfix" data-gramm="false"> &
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