Verified patch notes, affected platforms and developer-listed issues.

Counter-Strike 2
Counter-Strike 2 Update
Jan 21, 2026 · Steam update tracked by Buffs & Bugs
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Official note“<!DOCTYPE html> Steam :: Counter-Strike 2 :: Counter-Strike 2 Update " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Quick take
Premier Season Four has begun
- Added Anubis to the Active Duty Map Pool
- Removed Train from the Active Duty Map Pool
- Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
What officially changed
PREMIER
Premier Season Four has begun
Added Anubis to the Active Duty Map Pool
Removed Train from the Active Duty Map Pool
COMPETITIVE
Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
GAMEPLAY
Minor adjustments to the MP7 and MP5-SD:
Slightly increased damage
Slightly reduced damage fall-off
Reduced price by $100.
Reduced price of the PP-Bizon by $100.
Jump changes:
Landing time is now calculated with subtick precision
Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
Legacy jump behavior can be restored on private servers with sv_legacy_jump
Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)
SOUND
Reduced audio output latency
Higher fidelity knife draw and inspect sounds
Weapon, knife and utility draw sounds no longer overlap when switching quickly between them
Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
Ambient sounds no longer restart from the beginning when transitioning between zones
WEEKLY CARE PACKAGE
Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection
ARMORY
Added a new Limited Edition Item: the AK47 | Aphrodite
MISC
Increased material fidelity on some of the base guns:
Ak47
Aug
AWP
Berettas
Deagle
Galil
Mac-10
MP7
P250
Tec9
USP-S
Bizon
Cz75a
Famas
MP9
Changed voice status behavior to always show a mic for local player if mic is open
Fixed a bug related to Deathcam intersection
Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode
Improved the resolution of the PVS for some static level geometry
Fixed some small interpenetrations in Butterfly Knife animations
Fixed a case where blood decals weren't appearing
MAP SCRIPTING
Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed
Added BaseModelEntity.GetModelName
Added BaseModelEntity.GetModelScale
Added BaseModelEntity.GetColor
Added BaseModelEntity.IsGlowing
ENGINE
Updated engine code to the latest version of Source 2.
MAPS
Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes
Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes
Added community maps Sanctum and Poseidon to Wingman mode
Anubis
Bridge drop moved near Mid Doors
Mid doors orientation reversed
Hole added between E-box and Back of B
Bombsite A crates moved up steps on to Walkway
Scaffolding added to pillar on Bombsite A
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