Counter-Strike 2 artwork
PATCH REPORT

Counter-Strike 2

Counter-Strike 2 Update

Jan 21, 2026 · Steam update tracked by Buffs & Bugs

PC
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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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🎮
PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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WHAT PLAYERS ARE REPORTING

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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPlatform mentioned

PC has specific information in the official patch notes.

Other
Official note“<!DOCTYPE html> Steam :: Counter-Strike 2 :: Counter-Strike 2 Update " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

Premier Season Four has begun

AffectedPC
Main focusPREMIER · COMPETITIVE · GAMEPLAY
  • Added Anubis to the Active Duty Map Pool
  • Removed Train from the Active Duty Map Pool
  • Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
OFFICIAL UPDATE NOTES · STEAM

What officially changed

PREMIER

Premier Season Four has begun

Added Anubis to the Active Duty Map Pool

Removed Train from the Active Duty Map Pool

COMPETITIVE

Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins

GAMEPLAY

Minor adjustments to the MP7 and MP5-SD:

Slightly increased damage

Slightly reduced damage fall-off

Reduced price by $100.

Reduced price of the PP-Bizon by $100.

Jump changes:

Landing time is now calculated with subtick precision

Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time

Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop

Legacy jump behavior can be restored on private servers with sv_legacy_jump

Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)

SOUND

Reduced audio output latency

Higher fidelity knife draw and inspect sounds

Weapon, knife and utility draw sounds no longer overlap when switching quickly between them

Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack

Ambient sounds no longer restart from the beginning when transitioning between zones

WEEKLY CARE PACKAGE

Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma

Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

ARMORY

Added a new Limited Edition Item: the AK47 | Aphrodite

MISC

Increased material fidelity on some of the base guns:

Ak47

Aug

AWP

Berettas

Deagle

Galil

Mac-10

MP7

P250

Tec9

USP-S

Bizon

Cz75a

Famas

MP9

Changed voice status behavior to always show a mic for local player if mic is open

Fixed a bug related to Deathcam intersection

Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode

Improved the resolution of the PVS for some static level geometry

Fixed some small interpenetrations in Butterfly Knife animations

Fixed a case where blood decals weren't appearing

MAP SCRIPTING

Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed

Added BaseModelEntity.GetModelName

Added BaseModelEntity.GetModelScale

Added BaseModelEntity.GetColor

Added BaseModelEntity.IsGlowing

ENGINE

Updated engine code to the latest version of Source 2.

MAPS

Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes

Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes

Added community maps Sanctum and Poseidon to Wingman mode

Anubis

Bridge drop moved near Mid Doors

Mid doors orientation reversed

Hole added between E-box and Back of B

Bombsite A crates moved up steps on to Walkway

Scaffolding added to pillar on Bombsite A

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
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