Dead by Daylight artwork
PATCH REPORT

Dead by Daylight

Grimms Update

Feb 11, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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Xbox view1 official impact signal · 0 player reports
FOR YOU · XBOX

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Patch-wide
Community signal: Gathering reports5 more Xbox reports needed before publishing a verdict.
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0% better0% same🐛 0% worse🎮 Xbox
WHAT PLAYERS ARE REPORTING

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for Xbox

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

XboxPatch-wide

Patch-wide visuals changes may apply on this platform.

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OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hey there! With the first voting phase done, and the second phase underway, the team is hard at work on bringing The Grimoire, our first community-made Chapter, to life. You're an important part of this process, and we wanted to walk you through what’s been happening behind the scenes. As is expected from the development process at this stage, a lot of this is bound to change, but we still wanted to take you with us every step of the way as we iterate on the many different aspects of this Chapter. Gameplay After the votes for the Killer Power were done, our design team held a kickoff meeting with art, programming, and animation to explain the full design for the Power. Once everyone was aligned, design and programming started working on the prototype. Their first step was to explore how the Exile and the active Power, Ray of Retribution, would work and if they would fit within the Dead by Daylight gameplay before testing them. The internal playtest with our consultants showed encouraging results, but as expected, we were not there yet…Exile was too easy and not very rewarding, and the Ray of Retribution was too difficult and repetitive. The team went back to the drawing board to explore ways to expand and add more depth to the gameplay. And that’s where we are at today.VFX While design and programming are figuring out how the Ray of Retribution will work, our VFX team has been busy researching and defining the art direction and the visual effects that would fit with our divine Killer. First on the list is the Pillars of Light, a placeholder name for one of the features of the Exile, and the team is currently testing its functionality and defining its look and feel. They also continue to support the prototype by creating all the visual feedback needed. Animation The anim

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🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What Xbox players experienced

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