Verified patch notes and platform-specific impact from the official source.

Helldivers 2
Devoid of Liberty: 7.1.0
Sep 22, 2026 · Developer update tracked by Buffs & Bugs
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Quick take
🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.
- Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.
- These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the
- Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.
What officially changed
🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.
Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.
These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the
changes
Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.
Changes
Enemy pressure on Helldivers is now measured based on enemies count and
OFFICIAL UPDATE NOTES · DEVELOPERWhat officially changedTap to read the full patch notes
🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.
Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.
These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the
changes
Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.
Changes
Enemy pressure on Helldivers is now measured based on enemies count and
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