Helldivers 2 artwork
LIVE PATCH HEALTH

Helldivers 2

Devoid of Liberty: 7.1.0

Sep 22, 2026 · Developer update tracked by Buffs & Bugs

PCPS5Xbox
Developer source ↗

Follow to track new patches, community verdicts and issue signals for your platform.

UPCOMING UPDATES

What’s officially coming next

Only developer or publisher-confirmed announcements appear here. Roadmap items are labeled separately from dated releases.

No confirmed upcoming updates announced. Buffs & Bugs will add one when an official developer or publisher source confirms it.
📋
OFFICIAL UPDATEWhat the developer says changed

Verified patch notes and platform-specific impact from the official source.

See official changes ↓
🎮
PLAYER RESULTSWhat happened after players installed it

Community verdicts and reports from players on this update.

See player results ↓
WHAT CHANGED FOR ME?

Choose your platform

Filter the official impact and player reports to the system you actually play on.

PC view1 official impact signal · 0 player reports
FOR YOU · PC

Your patch snapshot

Patch-wide
Community signal: Gathering reports5 more PC reports needed before publishing a verdict.
PC VERDICT

Gathering reports

0 live reports on PC

0%Better
0%Same
0%Worse
5 more reports needed before Buffs & Bugs publishes a verdict for PC.
PLATFORM BREAKDOWN

PC reports

PC0 reports
Gathering reports
PLATFORM IMPACT

What changed for PC

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPatch-wide

Patch-wide online changes may apply on this platform.

Online
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.

AffectedPC · PS5 · Xbox
Main focuschanges · Changes
  • Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.
  • These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the
  • Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.
OFFICIAL UPDATE NOTES · DEVELOPER

What officially changed

🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.

Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.

These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the

changes

Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.

Changes

Enemy pressure on Helldivers is now measured based on enemies count and

Read the full official notes ↗
OFFICIAL UPDATE NOTES · DEVELOPERWhat officially changedTap to read the full patch notes

🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.

Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.

These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the

changes

Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.

Changes

Enemy pressure on Helldivers is now measured based on enemies count and

Read the full official notes ↗
PLAYER REPORTS

What PC players experienced

Be one of the first to report this update.No PC player reports yet. Official patch information is available now, and the community verdict will form as players report their experience.
PATCH Q&A

Ask players who installed this patch

0 questions · 0 replies

Loading patch discussion…
Need help with Buffs & Bugs?support@buffsandbugs.com