Verified patch notes, affected platforms and developer-listed issues.

Helldivers 2
🛠️ PATCH 01.003.100 ⚙️
Jun 10, 2025 · Developer update tracked by Buffs & Bugs
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What changed for PC
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Quick take
0s, revealing nearby hostiles Enemies General Stealth Detection Update: Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target. Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location.
- This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and enga
What officially changed
0s, revealing nearby hostiles Enemies General Stealth Detection Update: Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target. Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location.
This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and enga
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