Helldivers 2 artwork
PATCH REPORT

Helldivers 2

🛠️ PATCH 01.003.100 ⚙️

Jun 10, 2025 · Developer update tracked by Buffs & Bugs

PCPS5Xbox
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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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🎮
PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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PC view1 official impact signal · 0 player reports
FOR YOU · PC

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Patch-wide
Community signal: Gathering reports5 more PC reports needed before publishing a verdict.
DID THIS UPDATE MAKE THINGS BETTER?

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0% better0% same🐛 0% worse🎮 PC
WHAT PLAYERS ARE REPORTING

PC issue signals

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PC

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPatch-wide

Patch-wide crashes changes may apply on this platform.

Crashes
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PATCH AT A GLANCE

Quick take

Official source ↗

0s, revealing nearby hostiles Enemies General Stealth Detection Update: Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target. Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location.

AffectedPC · PS5 · Xbox
Main focusGameplay changes and fixes
  • This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and enga
OFFICIAL UPDATE NOTES · DEVELOPER

What officially changed

0s, revealing nearby hostiles Enemies General Stealth Detection Update: Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target. Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location.

This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and enga

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What PC players experienced

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