RuneScape: Dragonwilds artwork
PATCH REPORT

RuneScape: Dragonwilds

Runecrafting: An Update from Us

Mar 31, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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FOR YOU · PS5

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Community signal: Gathering reports5 more PS5 reports needed before publishing a verdict.
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WHAT PLAYERS ARE REPORTING

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PS5

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OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hi Adventurers, we're so glad to see so many folks jumping into Dowdun Reach and falling afoul of Black Knights! In the interim, we're seeing a lot of conversations around Runecrafting changes we rolled out with this update. The Rune Altar Attunement system doesn't feel rewarding enough compared to Auto-Attuning runes - the lean-in active skilling method should be more rewarding, and we agree! ) relative scarcity of runes from other sources.

Mod Bitf0x, Mod Pointy, Mod Zombie and I have been chatting this afternoon about what sort of solutions we can bring forward to address the issues we're seeing. We'll be looking into the data that we see over the coming day(s) to get a better picture of what changes we can make. Our intent is to always make adjustments that aren't going to need course-correction for us in the long term.

What's apparent is that we do need to make changes to alleviate some of the pain points here, while still making Runecrafting a meaningful action that feels more rewarding, increasing as you level up. We'll be sharing more news on this throughout the week and beyond as we continue discussions, but we didn't want to sit on this any longer. We'll be in touch - until then, be good!

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🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

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