Verified patch notes, affected platforms and developer-listed issues.

Satisfactory
EXPERIMENTAL Update v1.1.1.5
Oct 7, 2025 · Steam update tracked by Buffs & Bugs
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What changed for Xbox
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Patch-wide performance, online changes may apply on this platform.
What officially changed
Hi Pioneers!
Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.
This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version
If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day
See you all again soon <3
OPTIMIZATION
Refactored Spline Collision
This affects Conveyor Belts, Pipelines and Hypertubes
BUG FIXES
Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
Fixed null pointer crash when logging discrepancy between picked up items on client and server
STEAM DECK
Fixed controller support not working with the Server Manager
Verified support:
First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
Steam Deck built-in controls are now always usable and available even when an External Controller is connected
What Xbox players experienced
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