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PATCH REPORT

Satisfactory

EXPERIMENTAL Update v1.1.1.5

Oct 7, 2025 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

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Official note“<!DOCTYPE html> Steam :: Satisfactory :: EXPERIMENTAL Update v1.1.1.5 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
PS5Patch-wide

Patch-wide performance, online changes may apply on this platform.

PerformanceOnline
XboxPatch-wide

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PerformanceOnline
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

AffectedPC · PS5 · Xbox
Main focusHi Pioneers! · OPTIMIZATION · BUG FIXES
  • This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version
  • If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day
  • See you all again soon <3
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hi Pioneers!

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version

If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day

See you all again soon <3

OPTIMIZATION

•

Refactored Spline Collision

•

This affects Conveyor Belts, Pipelines and Hypertubes

BUG FIXES

•

Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English

•

Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since

•

Fixed null pointer crash when logging discrepancy between picked up items on client and server

STEAM DECK

•

Fixed controller support not working with the Server Manager

•

Verified support:

•

First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)

•

Steam Deck built-in controls are now always usable and available even when an External Controller is connected

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