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PATCH REPORT

Satisfactory

EXPERIMENTAL Update v1.1.1.6

Oct 10, 2025 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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PS5 view1 official impact signal · 0 player reports
FOR YOU · PS5

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Community signal: Gathering reports5 more PS5 reports needed before publishing a verdict.
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0% better0% same🐛 0% worse🎮 PS5
WHAT PLAYERS ARE REPORTING

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PS5

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OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hi Pioneers!

Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game

If you have never tried the Experimental version before but would like to try it now try the following

From Steam:

Right click the game in Library > Properties > Betas > Select Experimental and start downloading

From Epic Games Launcher:

Locate “Satisfactory Experimental” in your library and install

As usual, if we introduced any new issues with this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback and posts :)

Since the patch is still very recent, the previous patch notes will be included with this post so no one misses the information

Thank you all for your feedback so far and see you again soon <3

BUG FIXES

Fixed performance issues when opening the UI while playing from Epic Games Launcher

TECH ART

Fixed visual flickering around Northern Forest during nighttime

Previous Patch Notes Below:

Hi Pioneers!

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version

If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day

See you all again soon <3

OPTIMIZATION

Refactored Spline Collision

This affects Conveyor Belts, Pipelines and Hypertubes

BUG FIXES

Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English

Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since

Fixed null pointer crash when logging discrepancy between picked up items on client and server

STEAM DECK

Fixed controller support not working with the Server Manager

Verified support:

First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)

Steam Deck built-in controls are now always usable and available even when an External Controller is connected

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What PS5 players experienced

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