Verified patch notes, affected platforms and developer-listed issues.

Satisfactory
EXPERIMENTAL Update v1.1.1.6
Oct 10, 2025 · Steam update tracked by Buffs & Bugs
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What this patch may affect on your system
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PC has specific information in the official patch notes.
Official note“<!DOCTYPE html> Steam :: Satisfactory :: EXPERIMENTAL Update v1.1.1.6 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Official note“This is actually a very important fix as this would lead to severe performance degradation/out of memory crashes on both PC and Console when staying in the same session over time.”
PS5 has specific information in the official patch notes.
Official note“Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you weren’t aware is now out on PS5 and Xbox!”
Xbox has specific information in the official patch notes.
Official note“Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you weren’t aware is now out on PS5 and Xbox!”
Quick take
Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game
- If you have never tried the Experimental version before but would like to try it now try the following
- Right click the game in Library > Properties > Betas > Select Experimental and start downloading
- Locate “Satisfactory Experimental” in your library and install
What officially changed
Hi Pioneers!
Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game
If you have never tried the Experimental version before but would like to try it now try the following
From Steam:
Right click the game in Library > Properties > Betas > Select Experimental and start downloading
From Epic Games Launcher:
Locate “Satisfactory Experimental” in your library and install
As usual, if we introduced any new issues with this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback and posts :)
Since the patch is still very recent, the previous patch notes will be included with this post so no one misses the information
Thank you all for your feedback so far and see you again soon <3
BUG FIXES
Fixed performance issues when opening the UI while playing from Epic Games Launcher
TECH ART
Fixed visual flickering around Northern Forest during nighttime
Previous Patch Notes Below:
Hi Pioneers!
Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.
This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version
If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day
See you all again soon <3
OPTIMIZATION
Refactored Spline Collision
This affects Conveyor Belts, Pipelines and Hypertubes
BUG FIXES
Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
Fixed null pointer crash when logging discrepancy between picked up items on client and server
STEAM DECK
Fixed controller support not working with the Server Manager
Verified support:
First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)
Steam Deck built-in controls are now always usable and available even when an External Controller is connected
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