Verified patch notes, affected platforms and developer-listed issues.

Satisfactory
Update 1.1 is out now on Experimental!
Apr 1, 2025 · Steam update tracked by Buffs & Bugs
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Quick take
Today it’s the release of our first content update since leaving early access and we would like to introduce you all to our newest features with our 1.1 update!
- This update is available right now on the Experimental version of the game, so before trying it out it’s always good to BACKUP YOUR SAVES
- This is how you can access the Experimental version:
- Steam: Right clicking the game > Properties > Betas > Beta Participation > Experimental
What officially changed
Hi Pioneers!
Today it’s the release of our first content update since leaving early access and we would like to introduce you all to our newest features with our 1.1 update!
This update is available right now on the Experimental version of the game, so before trying it out it’s always good to BACKUP YOUR SAVES
This is how you can access the Experimental version:
Steam: Right clicking the game > Properties > Betas > Beta Participation > Experimental
Epic: Go to your library and download the Experimental version
Why Experimental?
Since the 1.0 release, we want to continue delivering a stable experience on the default version of the game
Using experimental allows us to polish everything up some more before releasing it to everyone and potentially including some side effects which might affect the current experience
Also, as usual this update is quite big in terms of changes as we’ve been working alongside with Fishlabs ( https://fishlabs.de ) for a few years now
They have designed and implemented the controller support in preparation for the Console release (Yes, Satisfactory is coming to consoles if you didn’t know already) with our blessing and collaboration
This update includes many years worth of work so as usual, if you find anything unexpected or something that was working before suddenly does not work anymore, please let us know over at our QA Site https://questions.satisfactorygame.com/
Your posts are incredibly helpful and your feedback is always appreciated, But for now let’s dive into the new content <3
1.1 New features:
Controller support
We are very excited to finally announce controller support available in Satisfactory, with both Xbox and DualSense™ controllers supported
To get started, connect your controller and go into the Options menu > Controls > General > Select Controls > Controller > Apply
Photo Mode
There’s been a major overhaul to the existing Photo Mode adding brand new UI and Settings
Including a multitude of new filters, effects, poses, frames, colour adjustments, camera lens controls to tweak to your liking, there’s a huge number of possibilities to get the ideal shot of you and your factories or you and your friends in multiplayer
There’s also a dolly mode so you can create small transitions and videos or anything your creativity allows, as well as multiple grid and crop settings for aspect ratios
You can also decouple the camera to move it around within a range of the pioneer and toggle visibility options for the Pioneer or even have the option to have the Pioneer’s helmet follow the camera around
Crash Site Dismantling
You will also now will finally be able to clean up debris from Crash Sites from your biomes and get some extra resources for your efforts by doing so
Just remember that you must open and retrieve the Hard Drive inside the Crash Site first to be able to dismantle everything
Personnel Elevator
To expand your traversal options for Pioneers in larger factories, you can now build and use the new Personnel Elevator
Once you do the initial elevator placement, you will be able to zoop vertically to desired your elevation and add as many Elevator Floor Stops as you wish to match with your factory design
You will be able to customize the names for each floor as well as the icons and colours for each button that you can press to access each floor so you can keep track of exactly where each stop leads
Advanced Game Settings
No Fuel setting
The highly requested “No fuel” option has finally been added to Advanced Game Settings, so you if you enjoy playing with AGS, you no longer have to do extra steps when using vehicles
Trains
Buffer Stops
We’re introducing a new mechanic for trains, when manually driving a Train and reaching the end of the railway, Trains will now derail entirely and you will have to interact with the train in order to get it back on the rail, similar to how Train Collisions work
To prevent this, you now must place Buffer Stops at the end of Railway paths, Including Train Stations, that you intend to manually drive through
QOL
Left-handed Path and Block Signals
Both Path signals and Block signals now have a “Left Side” and “Right Side” build mode that can be alternated by pressing R when having the hologram active
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