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PATCH REPORT

Sea of Thieves

Sea of Thieves Release Notes - 3.5.3

Nov 13, 2025 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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PS5 view1 official impact signal · 0 player reports
FOR YOU · PS5

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Patch-wide
Community signal: Gathering reports5 more PS5 reports needed before publishing a verdict.
DID THIS UPDATE MAKE THINGS BETTER?

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0% better0% same🐛 0% worse🎮 PS5
WHAT PLAYERS ARE REPORTING

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What changed for PS5

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PS5Patch-wide

Patch-wide visuals changes may apply on this platform.

Visuals
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OFFICIAL UPDATE NOTES · STEAM

What officially changed

Gameplay ImprovementsImproved Weapon SwitchingWhen players switch between ranged weapons, the animation and switching times have been reduced, providing a snappier and more responsive experience when firing two shots. The time between firing two ranged weapons is now one second.Previous guards that forced players to observe the full duration of weapon wield animations when switching between ranged weapons have now been removed, allowing players the freedom to cancel animations when moving through the world. While players can once again cancel these animations, they will still experience a one-second gap between firing two weapons.Weapon Animation ImprovementsWielding any ranged weapon from stowed is now faster, allowing players to react more quickly in combat.Players wielding a weapon while jumping or falling will now see the wield animation at the correct speed. The result is a more consistent visual read for when a weapon is ready to fire.Players attempting to aim down sights while crouched will now stand with their weapon able to fire much more quickly.Addressing Extended Loading TimesImprovements have been made to how players load back onto their ship after leaving the Ferry of the Damned or when travelling large distances using a mermaid.These improvements should provide a much more consistent experience when returning to the ship, and address the common causes of loading screens becoming stuck. This should also reduce the frequency of seeing glowing green skeletons for an extended duration after returning to the ship.Loading optimisations have been introduced, targeting lower-spec hardware. These should improve the loading times experienced on lower-spec console, PC and handheld devices.Reaper’s ChestCrews unlocking the Vault at the Fort of the Damned will once ag

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🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

What PS5 players experienced

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