Verified patch notes, affected platforms and developer-listed issues.

Sea of Thieves
Sea of Thieves Release Notes - 3.7.2
May 21, 2026 · Steam update tracked by Buffs & Bugs
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Quick take
Join a mass battle between up to six Sloops in the strange surroundings of the Sea of the Damned! Last Ship Standing's debut appearance will be live for the duration of Season 19: Act 3.
- Sloop crews can now join in a battle to the death within the Sea of the Damned to become the Last Ship Standing! During Act 3, both duo and solo Sloops will only battle in Last Ship Standing, while Brigantines and Galleons will continue to dive into 1v1 Faction Battles.
- Crews ready to fight should choose their Faction at the Hourglass of Fate, unfurl the War Map and prepare to dive. Solo and duo crews are matched separately to ensure a fair fight.
- All participating Sloop crews will be held beneath the waves until six ships are ready to battle. If matchmaking cannot find enough rivals for the fight after a short time, it will reduce to five and then further to four to allow battles to commence in a timely fashion.
What officially changed
Last Ship Standing
Join a mass battle between up to six Sloops in the strange surroundings of the Sea of the Damned! Last Ship Standing's debut appearance will be live for the duration of Season 19: Act 3.
Solo and Duo Sloop Battles
Sloop crews can now join in a battle to the death within the Sea of the Damned to become the Last Ship Standing! During Act 3, both duo and solo Sloops will only battle in Last Ship Standing, while Brigantines and Galleons will continue to dive into 1v1 Faction Battles.
Crews ready to fight should choose their Faction at the Hourglass of Fate, unfurl the War Map and prepare to dive. Solo and duo crews are matched separately to ensure a fair fight.
All participating Sloop crews will be held beneath the waves until six ships are ready to battle. If matchmaking cannot find enough rivals for the fight after a short time, it will reduce to five and then further to four to allow battles to commence in a timely fashion.
On arrival, all crews will be eligible for Faction Storage Crates if their stocks are low, ensuring they can be competitive without prior stocking. During the battle, resources from sunk ships will continue to resurface and can be collected for mid-battle restocking.
During the fight, the Battle Bounds will shrink in size at set intervals to bring ships together, discourage fleeing and ensure the fight is brought to a climactic end with one crew victorious.
Seas of Sailor's Grave
Last Ship Standing takes place in a new location within the Sea of the Damned: the Seas of Sailor’s Grave. This battle area has three distinct environments, each with unique characteristics to provide a varied landscape for crews to master in battle.
The Fingers of Dread test crews’ navigation through a jagged gauntlet of towering stones; Fate’s Passage has low-lying sea stacks perfect for trading shots at distance and retreating for cover; and the Ruins of Lost Freedom are littered with crumbling structures perfect for hide-and-seek engagement.
Earning Allegiance
Ships sunk during the battle are returned to the High Seas, but will be rewarded with Allegiance for their chosen Faction based on their final placement. The last ship standing will earn a significant amount of Allegiance and is then free to leave through the portal when ready.
Act 3 Rewards
Crews diving into Last Ship Standing and completing Act 3’s Deeds can earn new ship items to proudly represent Athena’s Fortune or the Servants of the Flame in battle.
Servants of the Flame can earn the Champion of Flame Battle-Scarred Sails, Hull and Flag, while those battling on behalf of Athena’s Fortune can earn the Champion of Fortune Battle-Scarred Sails, Hull and Flag.
[dynamiclink href="https://www.youtube.com/watch?v=6SwSbbCPSu4"][/dynamiclink]
Gameplay Improvements
Reaper’s Chests
Reaper’s Chests handed in to The Reaper’s Bones now reward crews with 20 Doubloons, and continue to offer boosted returns when sailing as a Reaper’s Bones Emissary!
Shrinking Battle Bounds Improvements
The audio and visual treatment of the Seas of Fate found at the edge of Faction Battles has been improved to address player feedback.
Crews sailing into the Battle Bounds will find the sea retains its deep red colour to signify the perilous nature of sailing near to the edge. The player’s screen, however, will no longer turn red and will instead shift to greyscale, ensuring players retain the danger cue but can still stay competitive during the battle.
When players are caught in the Battle Bounds, the audio mix has been softened to continue providing clear danger cues but not overwhelming players navigating through this perilous zone.
Deck Grate Improvements
The deck grates on each ship now prevent throwables from being thrown through and will instead cause them to explode on impact. Players will, however, continue to be able to shoot and bail water through the grates.
Performance Improvements
This update includes an optimisation to provide a smoother client framerate in scenarios where multiple objects are created in rapid succession, such as approaching a busy area of gameplay or when spawning large groups of enemies during an encounter.
In addition to the above areas, this update includes a range of smaller improvements to high-framerate play, addressing hitches that impact the smoothness of gameplay.
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