Verified patch notes, affected platforms and developer-listed issues.

Helldivers 2
🛠️ PATCH 01.002.101 ⚙️
Feb 4, 2025 · Developer update tracked by Buffs & Bugs
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PC issue signals
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What changed for PC
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Patch-wide crashes changes may apply on this platform.
Quick take
🌍 Overview Spray weapons gas effect duration Emoting while flying or ragdolling FRV camera and handling tweaks AX/TX-13 “Guard Dog” Dog Breath rework Balancing Crash Fixes Weapon Fixes Stratagem Fixes ⚖️ Balancing General changes The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies Helldiver The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds FRV Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV Tuned FRV handling for a better driving experience when cornering Sidearms PLAS-15 Loyalist Starting magazines increased from 2 to 3 Spare magazines increased from 4 to 5 Stratagem Support Weapons TX-41 Sterilizer Removed the crosshair drift recoil Decreased the camera climb recoil The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec Armor Passives After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described.
- We will eventually update the Armory description to reflect this but for now we’re evaluating if it's causing any other additional unforeseen bugs Backpacks AX/TX-13 “Guard Dog” Dog Breath Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas
What officially changed
🌍 Overview Spray weapons gas effect duration Emoting while flying or ragdolling FRV camera and handling tweaks AX/TX-13 “Guard Dog” Dog Breath rework Balancing Crash Fixes Weapon Fixes Stratagem Fixes ⚖️ Balancing General changes The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies Helldiver The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds FRV Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV Tuned FRV handling for a better driving experience when cornering Sidearms PLAS-15 Loyalist Starting magazines increased from 2 to 3 Spare magazines increased from 4 to 5 Stratagem Support Weapons TX-41 Sterilizer Removed the crosshair drift recoil Decreased the camera climb recoil The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec Armor Passives After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described.
We will eventually update the Armory description to reflect this but for now we’re evaluating if it's causing any other additional unforeseen bugs Backpacks AX/TX-13 “Guard Dog” Dog Breath Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas
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