Helldivers 2 artwork
PATCH REPORT

Helldivers 2

🛠️ PATCH 01.003.100 ⚙️

Jun 10, 2025 · Developer update tracked by Buffs & Bugs

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OFFICIAL UPDATE NOTES · DEVELOPER

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🌍 Overview Stealth Detection Update Crash Fixes Balancing Mission fixes Miscellaneous fixes ⚖️ Balancing General The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades” Primary weapons R-2 Amendment Increased ergonomics from 35 to 50 Sidearms P-2 Peacemaker Increased starting magazines from 4 to 5 Increased max spare magazines from 6 to 8 Increased damage from 75 to 85 Increased durable damage from 15 to 25 Armor Passives Integrated Explosives Now also increases initial inventory and holding capacity of grenades by +2 Unflinching This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presence Now also increases armor rating by 25 Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles Enemies General Stealth Detection Update: Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target. Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and enga

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