Verified patch notes, affected platforms and developer-listed issues.

Dead by Daylight
10.0.3 | Bugfix Patch
Jul 21, 2026 · Steam update tracked by Buffs & Bugs
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Official note“Steam :: Dead by Daylight :: 10.0.3 | Bugfix Patch Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam…”
What officially changed
ContentKiller UpdatesThe SlasherJump Scare anti-camp penalty no longer applies across multiple floorsPerk UpdatesNew Survivor PerksCross-ExaminationWhile in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.Killer Add-on UpdatesThe Slasher's add-onsSauna Rock:After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)Two Nails:Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)Mirror Shards:Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)Toxic Waste:After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)Sleeping Bag:After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)Party Noisemaker:Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)Summer Screams EventThe Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!Week 1: Chaos Shuffle (July 28 - August 4)Week 2: Lights Out (August 4 - August 11)Week 3: 2v8 (August 11 - August 18)Game Mode UpdatesLights OutSurvivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32mGate interaction points will now remain lit once all objectives have been completedDeep wounds
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