Verified patch notes, affected platforms and developer-listed issues.

Dead by Daylight
10.0.3 | Bugfix Patch
Jul 21, 2026 · Steam update tracked by Buffs & Bugs
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Official note“<!DOCTYPE html> Steam :: Dead by Daylight :: 10.0.3 | Bugfix Patch " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Official note“If you get selected, you will receive an email at the email address attached to your Behaviour Account with all the information you need to access the build on Steam.”
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Included in this official update.
Quick take
Jump Scare anti-camp penalty no longer applies across multiple floors
- Cross-Examination
- While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
- Sauna Rock:
What officially changed
Content
Killer Updates
The Slasher
Jump Scare anti-camp penalty no longer applies across multiple floors
Perk Updates
New Survivor Perks
Cross-Examination
While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
Killer Add-on Updates
The Slasher's add-ons
Sauna Rock:
After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
Two Nails:
Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
Mirror Shards:
Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
Toxic Waste:
After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
Sleeping Bag:
After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
Party Noisemaker:
Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)
Summer Screams Event
The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!
Week 1: Chaos Shuffle (July 28 - August 4)
Week 2: Lights Out (August 4 - August 11)
Week 3: 2v8 (August 11 - August 18)
Game Mode Updates
Lights Out
Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
Gate interaction points will now remain lit once all objectives have been completed
Deep wounds and Anti-camp bars are now visible again
Added support for the Fog Vial
Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X
Chaos Shuffle
All Perks and Add-ons now available to be assigned
Bug Fixes
2v8
Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
Fixed an issue where certain map specific achievements were not being awarded in correctly.
Audio
Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.
Characters
Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
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