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PATCH REPORT

Dead by Daylight

10.1.2 | Bugfix Patch

Sep 8, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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FOR YOU · PC

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0% better0% same🐛 0% worse🎮 PC
WHAT PLAYERS ARE REPORTING

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

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Official noteSteam :: Dead by Daylight :: 10.1.2 | Bugfix Patch Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam…
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OFFICIAL UPDATE NOTES · STEAM

What officially changed

ContentThe JudgmentIncreased the Divine Light curve window while Zealous to 0.8s (was 0.6s)Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled - similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this. Added a 0.3s Divine Light curve window when non-ZealousDev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we're adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential. Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine LightDev note: After spending some time in Exile, returning to the Entity's Realm can be disorienting. Sometimes Survivors come back and The Judgment is right there, re-initiating a chase with them, to no fault of their (The Judgment's) own. To reduce the amount of times a Survivor that is freshly out of Exile gets chased again, we'll be respawning them away from the Killer. The 1s immunity is there to make sure a stray Divine Light doesn't accidentally hit - giving them a proper chance at a reset.Game Mode: 2v8NEW KILLERThe Xenomorph - Innate Skills:When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyedThe cooldown of Crawler Mode is 25% faster while outside of tunnelsSurvivors hit by a Tail Strike are Mangled for 70 secondsAfter exiting a tunnel, gain 5% Haste for 3 secondsNEW ITEM: INVOKING SALTSurvivors will ob

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PLAYER REPORTS

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