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PATCH REPORT

Dead by Daylight

10.1.2 | Bugfix Patch

Sep 8, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

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Official note“<!DOCTYPE html> Steam :: Dead by Daylight :: 10.1.2 | Bugfix Patch " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
PS5Patch-wide

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XboxPatch-wide

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SwitchPatch-wide

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PATCH AT A GLANCE

Quick take

Official source ↗

Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)

AffectedPC · PS5 · Xbox · Switch
Main focusContent · The Judgment · Game Mode: 2v8
  • Added a 0.3s Divine Light curve window when non-Zealous
  • Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light
  • When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Content

The Judgment

Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)

Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled - similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this.

Added a 0.3s Divine Light curve window when non-Zealous

Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we're adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential.

Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light

Dev note: After spending some time in Exile, returning to the Entity's Realm can be disorienting. Sometimes Survivors come back and The Judgment is right there, re-initiating a chase with them, to no fault of their (The Judgment's) own. To reduce the amount of times a Survivor that is freshly out of Exile gets chased again, we'll be respawning them away from the Killer. The 1s immunity is there to make sure a stray Divine Light doesn't accidentally hit - giving them a proper chance at a reset.

Game Mode: 2v8

NEW KILLER

The Xenomorph - Innate Skills:

When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed

The cooldown of Crawler Mode is 25% faster while outside of tunnels

Survivors hit by a Tail Strike are Mangled for 70 seconds

After exiting a tunnel, gain 5% Haste for 3 seconds

NEW ITEM: INVOKING SALT

Survivors will obtain Invoking Salt from Chests. It can be used once, consumed the moment it is placed. Placement takes 3 seconds

When it is placed, up to 4 Survivors can perform a 40 second interaction that allows them to use their Unlockable Skill without being Hooked and gain a 5% Haste boost for 5 minutes, which reduces by 1% after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration

KILLER UPDATE

The Ghostface

Increased Night Shroud charge rate from 15% to 20%

Increased Stalking charge rate from 10% to 15%

The Executioner

Increased Punishment Of The Damned width by 2 meters

SURVIVOR CLASS UPDATE

Guide Class

Successfully completing a Skill Check while the Killer is within 24 meters will reveal their Aura for 5 seconds

Survivor Starting Items

Each Survivor Class is now granted a Default Item of Uncommon rarity:

Medic - First Aid Kit

Scout - Dull Key

Escapist - Artisan's Fog Vial

Guide - Toolbox

NEW MAP

Nostromo Wreckage is now available in 2v8

IMPROVED UNCAGE ANGLES

Uncaging is now supported from the sides, similar to hooks

INCREASED CHESTS

Number of Chest spawns has been increased from 20 to 27

Bug Fixes

Audio

Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.

Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.

Fixed an issue where The Xenomorph’s Tail Strike was too loud.

Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.

Characters

Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.

Fixed an issue where The Pig's un-crouch animation was not playing properly.

Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.

Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.

Fixed an issue where The Judgment trying to send a Survivor to Exile right before Heresy expired would cause the Survivor to become permanently invisible.

Fixed an issue where The Judgment was able to Exile escaped Survivors.

Fixed an issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment.

Fixed an issue where a Heretic Survivor could get Killer Instinct while in the process of returning from Exile against The Judgment.

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