Verified patch notes, affected platforms and developer-listed issues.

Dead by Daylight
10.1.2 | Bugfix Patch
Sep 8, 2026 · Steam update tracked by Buffs & Bugs
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Official note“<!DOCTYPE html> Steam :: Dead by Daylight :: 10.1.2 | Bugfix Patch " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Included in this official update.
Included in this official update.
Included in this official update.
Quick take
Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)
- Added a 0.3s Divine Light curve window when non-Zealous
- Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light
- When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
What officially changed
Content
The Judgment
Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)
Added a 0.3s Divine Light curve window when non-Zealous
Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light
Game Mode: 2v8
NEW KILLER
The Xenomorph - Innate Skills:
When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
The cooldown of Crawler Mode is 25% faster while outside of tunnels
Survivors hit by a Tail Strike are Mangled for 70 seconds
After exiting a tunnel, gain 5% Haste for 3 seconds
NEW ITEM: INVOKING SALT
Survivors will obtain Invoking Salt from Chests. It can be used once, consumed the moment it is placed. Placement takes 3 seconds
When it is placed, up to 4 Survivors can perform a 40 second interaction that allows them to use their Unlockable Skill without being Hooked and gain a 5% Haste boost for 5 minutes, which reduces by 1% after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration
KILLER UPDATE
The Ghostface
Increased Night Shroud charge rate from 15% to 20%
Increased Stalking charge rate from 10% to 15%
The Executioner
Increased Punishment Of The Damned width by 2 meters
SURVIVOR CLASS UPDATE
Guide Class
Successfully completing a Skill Check while the Killer is within 24 meters will reveal their Aura for 5 seconds
Survivor Starting Items
Each Survivor Class is now granted a Default Item of Uncommon rarity:
Medic - First Aid Kit
Scout - Dull Key
Escapist - Artisan's Fog Vial
Guide - Toolbox
NEW MAP
Nostromo Wreckage is now available in 2v8
IMPROVED UNCAGE ANGLES
Uncaging is now supported from the sides, similar to hooks
INCREASED CHESTS
Number of Chest spawns has been increased from 20 to 27
Bug Fixes
Audio
Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.
Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
Fixed an issue where The Xenomorph’s Tail Strike was too loud.
Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.
Characters
Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
Fixed an issue where The Pig's un-crouch animation was not playing properly.
Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.
Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.
Fixed an issue where The Judgment trying to send a Survivor to Exile right before Heresy expired would cause the Survivor to become permanently invisible.
Fixed an issue where The Judgment was able to Exile escaped Survivors.
Fixed an issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment.
Fixed an issue where a Heretic Survivor could get Killer Instinct while in the process of returning from Exile against The Judgment.
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