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Mar 18, 2025 · Developer update tracked by Buffs & Bugs
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🌍 Overview Balancing Crash fixes ⚖️ Balancing Primary weapons SMG-32 Reprimand Spread decreased from 50 to 40 SG-8S Slugger Spread decreased from 20 to 6 Damage increased from 250 to 280 AR-23C Liberator Concussive Fire rate increased from 320 to 400 R-63 Diligence Magazine capacity increased from 20 to 25 MP-98 Knight Damage increased from 65 to 70 StA-11 SMG Damage increased from 65 to 70 SMG-37 Defender Damage increased from 75 to 80 SMG-72 Pummeler Damage increased from 75 to 80 Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet AR-23 Liberator Damage increased from 70 to 80 StA-52 Assault Rifle Damage increased from 70 to 80 BR-14 Adjudicator Damage increased from 90 to 95 AR-61 Tenderizer Damage increased from 95 to 105 R-36 Eruptor Projectile armor penetration increased from Medium (3) to Heavy (4) Projectile lifetime increased from 0.7 to 1 sec Stratagems Eagle 110MM Rocket Pods Uses increased from 2 to 3 EXO-45 Patriot Exosuit Uses increased from 2 to 3 EXO-49 Emancipator Exosuit Uses increased from 2 to 3 TX-41 Sterilizer Ergonomics increased from 5 to 20 M-105 Stalwart Damage increased from 70 to 80 MG-206 Heavy Machine Gun Improved armor penetration across a wider range of angles before transitioning to glancing shots Enemies: A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups. We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance. According to recent intel, the
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