Helldivers 2 artwork
PATCH REPORT

Helldivers 2

Devoid of Liberty: 7.1.0

Sep 22, 2026 · Developer update tracked by Buffs & Bugs

PCPS5Xbox
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OFFICIAL UPDATEWhat the developer says changed

Verified patch notes, affected platforms and developer-listed issues.

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🎮
PLAYER RESULTSWhat happened after players installed it

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WHAT CHANGED FOR ME?

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WHAT PLAYERS ARE REPORTING

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StabilityNo strong signal
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PerformanceNo strong signal
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OnlineNo strong signal
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VisualsNo strong signal
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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPatch-wide

Patch-wide online changes may apply on this platform.

Online
PS5Patch-wide

Patch-wide online changes may apply on this platform.

Online
XboxPatch-wide

Patch-wide online changes may apply on this platform.

Online
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.

AffectedPC · PS5 · Xbox
Main focuschanges · Changes
  • Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.
  • These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the
  • Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.
OFFICIAL UPDATE NOTES · DEVELOPER

What officially changed

🌍 Overview 🤝 Community Feedback Changes Enemies will no longer target unoccupied vehicles The career stats now correctly tracks kills from mines, vehicles, drones and backpacks Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.

Stratagem Hero - Destroyer based leaderboards. Every super destroyer will have its own leaderboard separate from everyone else. Anyone who is on your super destroyer can play a game and get added to the leaderboard. One entry per player, so one player cannot occupy multiple highscores. General Gameplay Bug infestation zone visuals-Bug infested zones, such as the areas around bug outposts and bug objectives, have had their visuals changed to integrate more with the biome/planet they’re on.

These changes do not affect bug areas with larger degrees of infestation, such as areas inside the Gloom or on Hive Worlds. ⚖️ Balancing Enemy Spawning Problem we want to solve: Sometimes enemies did not spawn in a balanced way between players if the team spread out over the map. We also sometimes used the enemy budget on enemies that were far away from players and were not really relevant to them. Intent and expectation with the

changes

Enemy spawns are more balanced between separated helldivers on missions, giving all players a more consistent game experience.

Changes

Enemy pressure on Helldivers is now measured based on enemies count and

Read the full official notes ↗
🎮 PLAYER EVIDENCEThe reports behind the community signal
PLAYER REPORTS

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