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Oct 23, 2025 · Developer update tracked by Buffs & Bugs
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🌍 Overview Freedom's greetings, Helldivers! This update focuses on what matters most right now: making HELLDIVERS 2 feel better to play. We’ve overhauled how we approach patching to better target the pain points you’ve shared with us. That means more focus on stability, balance, and the issues that affect your experience the most. Over 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. (For a deeper look, check out Lennart and Niklas’ video breakdown.) While new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it. More refinements are already underway. ⚖️ Balancing General changes Primaries, Sidearms, Throwables, and Stratagems Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems Light vs. Medium Penetration Weapons Light and medium penetration weapons now offer more distinct advantages. Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options SMGs and Pistols SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity Melee Weapons and Throwables Melee weapons and throwables have been improved to make each feel more impactful and unique in their function Resupply Rack The resupply rack is not climbable anymore Primary weapons SG-8P Punisher Plasma Damage projectile decreased from 100 to 0 Damage explosion increased from 150 to 225 SG-8S Slugger Damage increased from 280 to 330 Durable damage increased from 75 to 90 AR-23 Liberator Dama
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