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PATCH REPORT

Satisfactory

1.2 Experimental Update - v1.2.1.0

Mar 24, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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WHAT PLAYERS ARE REPORTING

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

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Official note“<!DOCTYPE html> Steam :: Satisfactory :: 1.2 Experimental Update - v1.2.1.0 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About…”
PS5Patch-wide

Patch-wide crashes, controls, download / install changes may apply on this platform.

CrashesControlsDownload / Install
XboxPatch-wide

Patch-wide crashes, controls, download / install changes may apply on this platform.

CrashesControlsDownload / Install
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :)

AffectedPC · PS5 · Xbox
Main focusHi Pioneers! · You can backup your save & blueprints by copying the folders in: · To access the Experimental version on Steam:
  • If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:
  • And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress
  • %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hi Pioneers!

We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :)

If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:

And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress

You can backup your save & blueprints by copying the folders in:

%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-

%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints

To access the Experimental version on Steam:

Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental

Then exit this menu and the experimental version will start downloading for you

To access the Experimental version on Epic:

In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually

If this patch introduced any new issues or there’s anything hindering you from playing the 1.2 Update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

As always, thank you very much for the warm reception to the update, see you next time <3

PHOTO MODE

Added Fog Density slider to Photo Mode under Image > Effect Settings

WEATHER

Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session

BUG FIXES

Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode

Fixed Basic Shelf Unit not being zoopable

Fixed Automated Gates and Roll-Up Gates having unintended zooping settings

Fixed crash when placing Blueprints that contain Hypertube junctions

Fixed Mouse sensitivity being reset when relaunching the game

Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items

Fixed Z key not working properly as an action key in multiple scenarios

Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2

Fixed missing Limestone node in Rocky Desert

UI

Fixed Cancel button not working and acting as Confirm instead when loading a save

Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic”

Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations

Fixed search function on Programmable Splitter menus not being usable when using Dynamic input

Fixed focus loss issues in the Vehicle Menu when using Dynamic input

Fixed “Confirm” button being missing in the World Seed menu

Fixed spelling mistake on the Resource Node Purity description

Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable

Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened

Fixed “Remove All” button on Player Crates not working in Multiplayer

CONTROLLER

Fixed Adjust Target Rate UI being visually cut off when using a controller

Fixed Power Shard UI tooltip not closing in some scenarios

Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode

Added missing button prompt for “Remove all” on Player Crates when using a controller

Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square

TECH ART

Fixed LOD issues on Pipeline T-Junctions

Tweaked Cloud coloring

Fixed build effects and LODs for Beams and Barriers

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