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PATCH REPORT

Satisfactory

1.2 Update Fixes v1.2.4.0

Aug 11, 2026 · Steam update tracked by Buffs & Bugs

PCPS5Xbox
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OFFICIAL UPDATEWhat the developer says changed

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PLAYER RESULTSWhat happened after players installed it

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.

PCPlatform mentioned

PC has specific information in the official patch notes.

Other
Official note“<!DOCTYPE html> Steam :: Satisfactory :: 1.2 Update Fixes v1.2.4.0 " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Other
Official note“This update marks an important milestone for us since it’s the first time we’re officially launching an update simultaneously on PC, PlayStation 5 and Xbox Series S/X, this way everyone can enjoy the update on their…”
PS5Platform mentioned

PS5 has specific information in the official patch notes.

Other
Official note“This update marks an important milestone for us since it’s the first time we’re officially launching an update simultaneously on PC, PlayStation 5 and Xbox Series S/X, this way everyone can enjoy the update on their…”
XboxPlatform mentioned

Xbox has specific information in the official patch notes.

Other
Official note“This update marks an important milestone for us since it’s the first time we’re officially launching an update simultaneously on PC, PlayStation 5 and Xbox Series S/X, this way everyone can enjoy the update on their…”
Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

Hello everyone!

AffectedPC · PS5 · Xbox
Main focusHi Pioneers! · NEW · AUDIO
  • It’s been a while since the last patch and people around our studio have been on vacation at different times during summer, and through the vacation period we’ve been working on some fixes for you all.
  • Now that we’re mostly back it was time to gather them all and get them out for you to enjoy :)
  • This update will be available on all available platforms as it has been the case with 1.2 onwards, so you can enjoy it on Steam/Epic, Xbox Series S|X and PlayStation 5
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Hi Pioneers!

Hello everyone!

It’s been a while since the last patch and people around our studio have been on vacation at different times during summer, and through the vacation period we’ve been working on some fixes for you all.

Now that we’re mostly back it was time to gather them all and get them out for you to enjoy :)

This update will be available on all available platforms as it has been the case with 1.2 onwards, so you can enjoy it on Steam/Epic, Xbox Series S|X and PlayStation 5

We had some leftover issues from 1.2 that we wanted to address which are finally fixed in this patch, but if there’s something else you think we should still take a look at please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback

We’ll continue working on making Satisfactory even more enjoyable for everyone

Thank you for all your support <3

NEW

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First Person Equipment Scale can now once again be set to more values (0.5 to 2)

AUDIO

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Fixed the FICSIT Freighter in the HUB having an unintentionally silent takeoff in multiple scenarios when standing in or around the HUB

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Fixed Photo Mode SFX being audible for all players in Multiplayer

BUGS

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Fixed situations in Multiplayer where you would be unable to move after riding inside a Self-Driving vehicle after a while

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Fixed multiple instances where Profanity Filtering was not correctly applying or only applying after closing a UI

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Fixed a crash related to AFGRainAudioSubsystem

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Improvements to situations where players would be stuck on loading screens when trying to join another player hosting in Multiplayer, the player joining now should properly load in more consistently

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Fixed Beams required materials to build being higher than intended

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Fixed some log spam when scanning for resources or pinging in-game

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Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift

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Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode

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Fixed situations where Dedicated Server Admin access would constantly be lost and owners would have to reauthenticate every time

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Fixed Screen Percentage setting not correctly working

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Fixed Blueprints not correctly showing up in Categories in a few scenarios, including Multiplayer

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Fixed a Crash when leaving a multiplayer session while inside a vehicle

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Fixed Online Session settings not changing while in-game, and session not correctly restarting when doing so

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Fixed Blueprints not working if the session name contains invalid characters

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Fixed being unable to switch to the middle track on a 3 -way Railway switch setup when driving a Locomotive

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Fixed session names being blurred unintentionally on Dedicated Server

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Fixed a few menus having unintended behaviors when double clicking a save

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Fixed sampled Pipelines not retaining customizer colors on the Flow Indicators

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Fixed Blueprints containing Vehicle Paths that were not built properly centered in a Blueprint designer having misaligned auto-connect holograms indicators when trying to build them

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Fixed sampled customization settings not applying to Pipeline Supports

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Fixed Personnel Elevator not being vertically aligned to floor stops

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Fixed a crash related to FInstanceSceneDataBuffers

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Fixed one of the most frequent crashes on PS5 related to UFGBlueprintFunctionLibrary

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Fixed an issue where players could end up with invisible Sign poles with lingering collision that could not be interacted with in some scenarios

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Fixed Gates preventing Vehicle paths from being built through them

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Fixed a Crash that happened when building a Personnel Elevator as a part of a Blueprint

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Fixed an unintentional change in behavior for Hologram snapping, Hologram snapping (CTRL/Automatic Clearance Separation) should now behave like it did in Update 1.1

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Fixed a crash in Multiplayer related to FInstanceSceneDataBuffers

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Fixed Blueprint Dismantling not showing refunded parts in Multiplayer

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Fixed Autopilot status rapidly flickering in the Vehicle Path Menu when vehicles are waiting in traffic

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Fixed available item amounts in the Dimensional Depot not properly updating while hand crafting items

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Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios

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