Verified patch notes, affected platforms and developer-listed issues.

Satisfactory
Update 1.2 is out now on Experimental!
Mar 17, 2026 · Steam update tracked by Buffs & Bugs
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Official note“<!DOCTYPE html> Steam :: Satisfactory :: Update 1.2 is out now on Experimental!”
Official note“" ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam Mobile App View desktop website © Valve…”
Patch-wide visuals, controls changes may apply on this platform.
Patch-wide visuals, controls changes may apply on this platform.
Quick take
Hello everyone, 1.2 is finally ready for Experimental and we can’t wait for you all to enjoy the latest features and improvements we have been working on
- Before we get started, make sure you check out the video our Community Management has made for this update, we hope you love it as much as we do, it’s better than the written patch notes for real, so check it out before you keep reading :D
- If you happen to find any issues with any features, new or old, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll be reading your posts every day!
- As usual, before you try Experimental, make sure to BACK UP YOUR SAVES just in case so if there’s anything unexpected you can keep your factory safe, you can find them in:
What officially changed
Hi Pioneers!
Hello everyone, 1.2 is finally ready for Experimental and we can’t wait for you all to enjoy the latest features and improvements we have been working on
Before we get started, make sure you check out the video our Community Management has made for this update, we hope you love it as much as we do, it’s better than the written patch notes for real, so check it out before you keep reading :D
If you happen to find any issues with any features, new or old, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll be reading your posts every day!
As usual, before you try Experimental, make sure to BACK UP YOUR SAVES just in case so if there’s anything unexpected you can keep your factory safe, you can find them in:
%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\
Without further ado, Here’s the highlights of 1.2:
Weather
Rain is back! And better than ever, since its previous iteration from Update 6 we’ve done many improvements to it, with enhanced visual effects such as wetness on buildings and the pioneer’s suit, improved wind, fog, multiple variants of rain density, thunder and more!
Additionally, with a brand-new system to support it, rain will also now be occluded by most buildables, foundations and walls, and both visuals and audio will be impacted by this creating a much more atmospheric experience all around your factories and world
You can also tweak the frequency and intensity of Rain in the new World settings tab in the Options Menu
The World settings menu includes:
Weather presets
Default
Dry
The Great MASSAGE-2 (AB)b
Clear
Raining Kittens and Puppies
Extreme
World settings
Rain Post processing on/off
Thunder on/off
Fog Density Slider
Added fog density slider
Found in Options > Video > Advanced
Controls the density of the fog in the map
Unreal Engine 5.6.1
If you missed it from the previous experimental from a month ago, we’ve also upgraded our Unreal Engine version to 5.6.1, bringing performance improvements all across the board
Controller
Since we launched Controller support on PC with 1.0 and later polished further again with the Console release we’ve received various feedback about functionality that you all would like to have, so once again we’ve closely collaborated with the help of the awesome folks at Fishlabs ( https://fishlabs.de/ ) and some of your suggestions are now part of 1.2, such as:
Dynamic Gamepad Swap
You can now seamlessly switch from Mouse and Keyboard to Controller without having to change them in the options menu each with the new “Dynamic Gamepad Swap” Option in the Controls tab in the options menu
Whenever you press a button or key on your Controller or Keyboard, the game will now adjust on the fly to whatever you’re using
Of course, if you would prefer to avoid accidentally changing your input methods, you can still select only Keyboard and Mouse or Controller exclusively if you disable the Dynamic Swap
Rebindable keybindings for controller
We’ve seen that due to personal preferences or accessibility reasons it would help a lot of you to be able to tweak the existing controller configuration
With this update most Controller bindings can now be rebound in the Options menu in the Keybindings tab, if you can’t find the settings, please remember that these can only be accessed while using a controller
Vehicle paths rework
Vehicle path automation has been completely remade from the ground up with an entirely new system, old automated Vehicle routes should continue to work as-is, but from now on you will be able to place down Vehicle Paths from the Transport tab from the Build Menu by using the build gun, and then placing the Vehicle on top of the Path itself, similar to how Trains currently work with Railways and Locomotives
Straight build mode for Vehicle paths is available too and so are individual paths for each type of vehicle if you want to really customize your paths further
UI has also been changed to fit with the new system, showing available Vehicle Stations and Routes accessible when entering any Vehicle and opening the Vehicle Menu
Vehicle path colors can also be customized from the Options Menu, in the User Interface tab for your preferences or accessibility uses
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