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PATCH REPORT

Dead by Daylight

10.0.0 | Jason Patch Notes

Jun 16, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

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PS5Patch-wide

Included in this official update.

XboxPatch-wide

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SwitchPatch-wide

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PATCH AT A GLANCE

Quick take

Official source ↗

Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.

AffectedPC · PS5 · Xbox · Switch
Main focusContent · NEW KILLER: THE SLASHER · POWER: OMNIPRESENT EVIL
  • Omnipresent Evil is deactivated by using Jump Scare.
  • While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
  • Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Content

NEW KILLER: THE SLASHER

POWER: OMNIPRESENT EVIL

Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.

Omnipresent Evil is deactivated by using Jump Scare.

SPECIAL ABILITY: JUMP SCARE

While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.

Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.

SPECIAL ABILITY: THROWING SPIKES

Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.

A Spike knocks back a Survivor and damages them for one health state.

Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.

Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.

New Killer Perks

Hex: Scared to Death

After you hook 3 different Survivors, a Dull Totem ignites.

While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:

Scream.

Gain 11/12/13% Hindered for 3s.

Silent Shadow

Whenever you hook a Survivor, you gain Undetectable for 11/12/13s.

When all Generators are completed, you gain Undetectable.

Rampage

Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.

Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.

Features

Auras Customization

New aura types are available for color customization

Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)

Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)

Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)

Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)

Cleansed Totems (e.g. Hex: Pentimento)

Hex Totems

Boon Totems

Hatch

Exit Gate Switches

Killer Power Match Details Tab

Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power

Match Details will only show this information when one of the following occurs:

Any Survivor enters a chase

Any Survivor loses a health state

The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller

Visual Change

Doctor

Remove the Doctor's noise vignette when using his power or when a survivor get shocked

Reduce the intensity of the light when the Doctor used his power

Reduce the intensity of the camera shake when a survivor get shocked

Bug Fixes

Audio

Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music.

Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.

Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low.

Fixed an issue where there was missing voice line for The Singularity during the Mori.

Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.

Fixed an issue where Missing sound effects when interacting with Memory Shards and Archives Portal.

Fixed an issue where The Trickster's mori preview VO is difficult to hear due to being at a too low volume.

Fixed an issue where as a Survivor, the audio cue for The Nightmare's Dream Projection does not play when teleporting to a generator

Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.

Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.

Characters

Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.

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