Verified patch notes, affected platforms and developer-listed issues.

Dead by Daylight
10.0.0 | Jason Patch Notes
Jun 16, 2026 · Steam update tracked by Buffs & Bugs
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Included in this official update.
Included in this official update.
Included in this official update.
Quick take
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
- Omnipresent Evil is deactivated by using Jump Scare.
- While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
- Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
What officially changed
Content
NEW KILLER: THE SLASHER
POWER: OMNIPRESENT EVIL
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
Omnipresent Evil is deactivated by using Jump Scare.
SPECIAL ABILITY: JUMP SCARE
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
SPECIAL ABILITY: THROWING SPIKES
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
A Spike knocks back a Survivor and damages them for one health state.
Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
New Killer Perks
Hex: Scared to Death
After you hook 3 different Survivors, a Dull Totem ignites.
While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
Scream.
Gain 11/12/13% Hindered for 3s.
Silent Shadow
Whenever you hook a Survivor, you gain Undetectable for 11/12/13s.
When all Generators are completed, you gain Undetectable.
Rampage
Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.
Features
Auras Customization
New aura types are available for color customization
Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)
Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
Cleansed Totems (e.g. Hex: Pentimento)
Hex Totems
Boon Totems
Hatch
Exit Gate Switches
Killer Power Match Details Tab
Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power
Match Details will only show this information when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller
Visual Change
Doctor
Remove the Doctor's noise vignette when using his power or when a survivor get shocked
Reduce the intensity of the light when the Doctor used his power
Reduce the intensity of the camera shake when a survivor get shocked
Bug Fixes
Audio
Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music.
Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.
Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low.
Fixed an issue where there was missing voice line for The Singularity during the Mori.
Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.
Fixed an issue where Missing sound effects when interacting with Memory Shards and Archives Portal.
Fixed an issue where The Trickster's mori preview VO is difficult to hear due to being at a too low volume.
Fixed an issue where as a Survivor, the audio cue for The Nightmare's Dream Projection does not play when teleporting to a generator
Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.
Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.
Characters
Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.
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