Dead by Daylight artwork
PATCH REPORT

Dead by Daylight

9.6.1 | Bugfix Patch

May 5, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

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PCPlatform mentioned

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Official note“<!DOCTYPE html> Steam :: Dead by Daylight :: 9.6.1 | Bugfix Patch " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support Change…”
PS5Patch-wide

Included in this official update.

XboxPatch-wide

Included in this official update.

SwitchPatch-wide

Included in this official update.

Verify in the full official notes ↗
PATCH AT A GLANCE

Quick take

Official source ↗

Diminishing Returns section in the Game Manual updated.

AffectedPC · PS5 · Xbox · Switch
Main focusFeatures · Diminishing Returns Update · Progress Bar Update
  • Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.
  • Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.
  • Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Features

Diminishing Returns Update

Diminishing Returns section in the Game Manual updated.

Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.

Progress Bar Update

Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.

Content

Killer Updates

The Doctor

Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)

The Ghost Face

Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)

Killer Add-ons Updates

The Doctor's add-ons

"Discipline" - Class II (Uncommon)

Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)

"Discipline" - Class III (Rare)

Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)

"Discipline" - Carter's Notes (Very Rare)

Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)

2v8

The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s).

The Mastermind Innate Skill

Increases time to gain a Bound token by 0.5 seconds.

Bug Fixes

2v8

Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.

Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.

Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.

Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.

Fixed an issue where the Torchbearer was unable to use its Team skill.

Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.

Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.

Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.

Audio

Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.

Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.

Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.

Fixed an issue where Eleven couching grunts for French VO's were too loud.

Fixed an issue where MiNA's lullaby can be heard during the Mori.

Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.

Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.

Fixed an issue where Menu music was unbalanced between different menus and music cues.

Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.

Fixed an issue where The Ghoul's SFX was too loud.

Fixed an issue where certain Killer SFX and actions were too loud.

Bot Improvements

Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.

Characters

Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.

Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.

Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.

Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.

Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.

Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.

Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.

Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.

Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.

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