Verified patch notes, affected platforms and developer-listed issues.

Dead by Daylight
10.1.1 | Bugfix Patch
Sep 1, 2026 · Steam update tracked by Buffs & Bugs
Follow to track new patches, community verdicts and issue signals for your platform.
Community verdicts, issue signals and reports from this exact patch.
Choose your platform
Filter the official impact and player reports to the system you actually play on.
Community verdict forming
0 reports so far. Buffs & Bugs needs 5 more before showing a community verdict.
Issue signals across platforms
Grouped from recent player report text. These are community signals, not confirmed developer issues.
What this patch may affect on your system
Pulled from the official patch source. Platform-specific evidence appears only when that platform is explicitly named in the notes.
PC has specific information in the official patch notes.
Official note“<!DOCTYPE html> Steam :: Dead by Daylight :: 10.1.1 | Bugfix Patch " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
Included in this official update.
Included in this official update.
Included in this official update.
Quick take
Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)
- Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
- If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
- Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
What officially changed
Content
Killer Updates
The Judgment
Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)
The Knight
Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
Perk Updates
Survivor perks
Repressed Alliance:
After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 55/50/45 seconds)
Vigil
All Survivors within 16m of you:
Lose Exhausted 20/25/30% faster. (was 30/35/40%)
After they leave your range, this ends after 15s.
Bug Fixes
Audio
Fixed an issue where The Judgment voice line about Aurora plays in the store.
Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
Fixed an issue where missing SFX when the Pig knife extend after standing up.
Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"
Characters
Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
Fixed an issue where Aurora's book floats when holding an item during the idle animation.
Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.
Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry
Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.
Environment/Maps
Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
Reports for this exact patch
Ask players who installed this patch
0 questions · 0 replies
