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PATCH REPORT

Dead by Daylight

10.1.1 | Bugfix Patch

Sep 1, 2026 · Steam update tracked by Buffs & Bugs

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OFFICIAL UPDATEWhat the developer says changed

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📋 OFFICIAL UPDATEWhat the developer documented
PLATFORM IMPACT

What this patch may affect on your system

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Official note“<!DOCTYPE html> Steam :: Dead by Daylight :: 10.1.1 | Bugfix Patch " ); }; Sign in Store Home Discovery Queue Wishlist Points Shop News Charts Community Home Discussions Workshop Market Broadcasts About Support…”
PS5Patch-wide

Included in this official update.

XboxPatch-wide

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SwitchPatch-wide

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PATCH AT A GLANCE

Quick take

Official source ↗

Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)

AffectedPC · PS5 · Xbox · Switch
Main focusContent · Killer Updates · The Judgment
  • Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
  • If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
  • Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
OFFICIAL UPDATE NOTES · STEAM

What officially changed

Content

Killer Updates

The Judgment

Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)

Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.

The Knight

Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet

If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt

Dropping a Pallet on a Guard now causes the Guard to move through the Pallet

Perk Updates

Survivor perks

Repressed Alliance:

After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 55/50/45 seconds)

Vigil

All Survivors within 16m of you:

Lose Exhausted 20/25/30% faster. (was 30/35/40%)

After they leave your range, this ends after 15s.

Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.

Bug Fixes

Audio

Fixed an issue where The Judgment voice line about Aurora plays in the store.

Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.

Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.

Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.

Fixed an issue where missing SFX when the Pig knife extend after standing up.

Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.

Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"

Characters

Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended

Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.

Fixed an issue where Aurora's book floats when holding an item during the idle animation.

Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.

Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.

Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.

Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry

Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.

Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.

Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.

Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.

Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.

Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.

Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.

Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.

Environment/Maps

Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill

Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile

Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container

Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power

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